调整部分数据表配置,优化 SpriteCache 功能

This commit is contained in:
2026-09-13 20:36:21 +08:00
parent de53890de6
commit 7dc529a840
520 changed files with 24231 additions and 967 deletions
@@ -0,0 +1,31 @@
namespace SepCore.Entity
{
public partial class WeaponKnife
{
private class AttackState : WeaponStateBase
{
private WeaponKnife _weapon;
public override WeaponStateType State => WeaponStateType.Attack;
public override void OnInit(WeaponBase weapon) => _weapon = weapon as WeaponKnife;
public override void OnEnter()
{
_weapon.ResetAttackCooldown(_weapon._weaponData.Cooldown);
_weapon.Attack();
}
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
if (!_weapon._isAttacking)
{
_weapon.TransitionTo(WeaponStateType.Check_InRange);
}
}
public override void OnLeave()
{
}
}
}
}