调整部分数据表配置,优化 SpriteCache 功能
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namespace SepCore.Entity
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{
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public partial class WeaponKnife
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{
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public class IdleState : WeaponStateBase
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{
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private WeaponKnife _weapon;
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public override WeaponStateType State => WeaponStateType.Idle;
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public override void OnInit(WeaponBase weapon) => _weapon = weapon as WeaponKnife;
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public override void OnEnter()
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{
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}
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public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
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{
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_weapon.Check();
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_weapon.RotateToOrigin(elapseSeconds);
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if (_weapon._target != null && _weapon._target.Available)
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{
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_weapon.TransitionTo(WeaponStateType.Check_OutRange);
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}
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}
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public override void OnLeave()
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{
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}
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}
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}
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}
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