调整部分数据表配置,优化 SpriteCache 功能
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namespace SepCore.Entity
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{
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public partial class WeaponSlash
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{
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private class AttackState : WeaponStateBase
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{
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private WeaponSlash _weapon;
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public override WeaponStateType State => WeaponStateType.Attack;
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public override void OnInit(WeaponBase weapon) => _weapon = weapon as WeaponSlash;
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public override void OnEnter()
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{
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_weapon.ResetAttackCooldown(_weapon._weaponData.Cooldown);
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_weapon.Attack();
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}
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public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
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{
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if (!_weapon._isAttacking)
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{
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_weapon.TransitionTo(WeaponStateType.Check_InRange);
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}
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}
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public override void OnLeave()
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{
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}
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}
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}
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}
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