调整部分数据表配置,优化 SpriteCache 功能
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@@ -7,71 +7,14 @@ namespace SepCore.CustomUtility
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{
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public static class EntityDataFactory
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{
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private static readonly string[] s_EnemyTypeNames =
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{
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null,
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"近战敌人",
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"远程敌人",
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"蝙蝠",
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"骷髅兵",
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"骷髅巨人",
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"幽灵",
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"火焰法师"
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};
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public static EnemyConfig GetEnemyConfig(EnemyType enemyType)
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{
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int index = (int)enemyType;
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if (index > 0 && index < s_EnemyTypeNames.Length)
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{
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string name = s_EnemyTypeNames[index];
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return GameEntry.Luban.Get<EnemyConfig>(name);
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}
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Log.Error("Invalid enemy type '{0}'.", enemyType);
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return null;
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}
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public static EnemyType GetEnemyType(string enemyName)
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{
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if (string.IsNullOrEmpty(enemyName))
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{
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Log.Error("Enemy name is invalid.");
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return EnemyType.None;
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}
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for (int i = 1; i < s_EnemyTypeNames.Length; i++)
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{
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if (s_EnemyTypeNames[i] == enemyName)
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{
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return (EnemyType)i;
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}
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}
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if (Enum.TryParse<EnemyType>(enemyName, true, out var enemyType))
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{
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return enemyType;
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}
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Log.Error("Can not find EnemyType for enemy name '{0}'.", enemyName);
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return EnemyType.None;
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return GameEntry.Luban.Get<EnemyConfig>((int)enemyType);
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}
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public static EnemyData Create(int entityId, EnemyType enemyType, int level)
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{
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EnemyConfig config = GetEnemyConfig(enemyType);
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if (config == null)
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{
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Log.Error("Can not find EnemyConfig for enemy type '{0}'.", enemyType);
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return null;
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}
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return new EnemyData(entityId, config, enemyType, level);
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}
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public static EnemyData Create(int entityId, EnemyConfig config, EnemyType enemyType, int level)
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{
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return new EnemyData(entityId, config, enemyType, level);
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return new EnemyData(entityId, GetEnemyConfig(enemyType), level);
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}
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public static WeaponData Create(int entityId, WeaponType weaponType, int ownerId, CampType ownerCamp)
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@@ -79,27 +22,19 @@ namespace SepCore.CustomUtility
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var config = GameEntry.Luban.Get<WeaponConfig>((int)weaponType);
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return weaponType switch
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{
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WeaponType.WeaponHandgun => new WeaponHandgunData(entityId, config, ownerId, ownerCamp),
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WeaponType.WeaponKnife => new WeaponKnifeData(entityId, config, ownerId, ownerCamp),
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WeaponType.WeaponSlash => new WeaponSlashData(entityId, config, ownerId, ownerCamp),
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WeaponType.WeaponLightning => new WeaponLightningData(entityId, config, ownerId, ownerCamp),
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WeaponType.WeaponLance => new WeaponLanceData(entityId, config, ownerId, ownerCamp),
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WeaponType.Handgun => new WeaponHandgunData(entityId, config, ownerId, ownerCamp),
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WeaponType.Knife => new WeaponKnifeData(entityId, config, ownerId, ownerCamp),
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WeaponType.Axe => new WeaponSlashData(entityId, config, ownerId, ownerCamp),
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WeaponType.Lightning => new WeaponLightningData(entityId, config, ownerId, ownerCamp),
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WeaponType.Lance => new WeaponLanceData(entityId, config, ownerId, ownerCamp),
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_ => throw new NotImplementedException()
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};
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}
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public static WeaponData Create(int entityId, WeaponConfig config, int ownerId, CampType ownerCamp)
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{
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WeaponType type = (WeaponType)config.Id;
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return type switch
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{
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WeaponType.WeaponHandgun => new WeaponHandgunData(entityId, config, ownerId, ownerCamp),
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WeaponType.WeaponKnife => new WeaponKnifeData(entityId, config, ownerId, ownerCamp),
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WeaponType.WeaponSlash => new WeaponSlashData(entityId, config, ownerId, ownerCamp),
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WeaponType.WeaponLightning => new WeaponLightningData(entityId, config, ownerId, ownerCamp),
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WeaponType.WeaponLance => new WeaponLanceData(entityId, config, ownerId, ownerCamp),
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_ => throw new NotImplementedException()
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};
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WeaponType type = config.WeaponType;
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return Create(entityId, type, ownerId, ownerCamp);
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}
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}
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}
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