5 层 UI 规范收敛 SelectRoleForm 的 RawData / Context

围绕规范 §3.2 / §3.4 / §8 整理 SelectRoleForm 的数据传输与展示模型,让两层各自只承担规范允许的职责,并把子组件归位到模块目录内。

RawData层:
- RolePropertyAreaRawData 移除展示串 InitialPropertyText,改为业务字段 StatModifier[] InitialProperties,并补回 RoleId,避免 RawData 携带已格式化的展示文本(违反 §3.2)。
- SelectRoleRawData 拆掉平铺的 RoleIds / RoleIconNames 平行数组与 SelectedRoleId / SelectedRoleName / SelectedRoleInitialProperties 哨兵字段,聚合为 RoleItemRawData[] RoleItems 与 RolePropertyAreaRawData SelectedRole(null 表示未选中),跟 Context 端的子结构形态对称。
- SelectRoleUseCase.BuildModel 同步改造为构造子 RawData,不再处理 -1 哨兵 ID。

Context 层:
- 删除 SelectRoleContext.RoleIds 冗余字段(信息已由 RoleItemContexts[i].RoleId 承载)。
- 新增 bool ShowRoleProperty,把"显示属性卡 vs 显示随机卡"从 RolePropertyAreaContext == null 的隐式哨兵改成显式信号;Form 端 UpdateShowRole 改为读 ShowRoleProperty 切换卡片,不再用 null 当三态信号。
- Controller.BuildContext 用 rawData.SelectedRole != null 取代 >= 0 判定,InitialPropertyText 仍由 Controller 通过 ItemDescUtility.CreatePropDescription 拼装后注入 Context。

目录归属
事件命名
This commit is contained in:
SepComet
2026-06-14 14:33:56 +08:00
parent 8cf3802b9d
commit 7df1d15efc
21 changed files with 49 additions and 69 deletions
@@ -1,41 +0,0 @@
using Cysharp.Threading.Tasks;
using SepCore.Event;
using UnityEngine;
using UnityEngine.UI;
namespace SepCore.UI
{
public class RoleItem : MonoBehaviour
{
[SerializeField] private Image _roleImage = null;
private RoleItemContext _context = null;
public async UniTaskVoid OnInit(RoleItemContext context)
{
_context = context;
if (_context == null || string.IsNullOrEmpty(_context.IconName))
{
return;
}
_roleImage.sprite = await GameEntry.SpriteCache.GetSprite(_context.IconName);
}
public void OnReset()
{
_context = null;
}
public void UpdateShowRole()
{
int roleId = _context?.RoleId ?? -1;
GameEntry.Event.Fire(this, SelectRoleHoverEventArgs.Create(roleId));
}
public void OnConfirmRoleClick()
{
GameEntry.Event.Fire(this, SelectRoleConfirmEventArgs.Create());
}
}
}
@@ -1,11 +0,0 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,37 +0,0 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace SepCore.UI
{
public class RolePropertyArea : MonoBehaviour
{
[SerializeField] private TMP_Text _roleNameText;
[SerializeField] private RawImage _roleAvatar;
[SerializeField] private TMP_Text _roleInitialPropertyText;
[SerializeField] private Transform _roleInitialItemParent;
private RolePropertyAreaContext _context;
public void OnInit(RolePropertyAreaContext context)
{
_context = context;
if (_context == null)
{
OnReset();
return;
}
_roleNameText.text = _context.RoleName;
_roleInitialPropertyText.text = _context.InitialPropertyText;
}
public void OnReset(object userData = null)
{
_context = null;
}
}
}
@@ -1,11 +0,0 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
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userData:
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