5 层 UI 规范收敛 SelectRoleForm 的 RawData / Context
围绕规范 §3.2 / §3.4 / §8 整理 SelectRoleForm 的数据传输与展示模型,让两层各自只承担规范允许的职责,并把子组件归位到模块目录内。 RawData层: - RolePropertyAreaRawData 移除展示串 InitialPropertyText,改为业务字段 StatModifier[] InitialProperties,并补回 RoleId,避免 RawData 携带已格式化的展示文本(违反 §3.2)。 - SelectRoleRawData 拆掉平铺的 RoleIds / RoleIconNames 平行数组与 SelectedRoleId / SelectedRoleName / SelectedRoleInitialProperties 哨兵字段,聚合为 RoleItemRawData[] RoleItems 与 RolePropertyAreaRawData SelectedRole(null 表示未选中),跟 Context 端的子结构形态对称。 - SelectRoleUseCase.BuildModel 同步改造为构造子 RawData,不再处理 -1 哨兵 ID。 Context 层: - 删除 SelectRoleContext.RoleIds 冗余字段(信息已由 RoleItemContexts[i].RoleId 承载)。 - 新增 bool ShowRoleProperty,把"显示属性卡 vs 显示随机卡"从 RolePropertyAreaContext == null 的隐式哨兵改成显式信号;Form 端 UpdateShowRole 改为读 ShowRoleProperty 切换卡片,不再用 null 当三态信号。 - Controller.BuildContext 用 rawData.SelectedRole != null 取代 >= 0 判定,InitialPropertyText 仍由 Controller 通过 ItemDescUtility.CreatePropDescription 拼装后注入 Context。 目录归属 事件命名
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namespace SepCore.UI
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{
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public class RoleItemRawData
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{
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public int RoleId;
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public string IconName;
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}
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}
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using SepCore.Definition;
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namespace SepCore.UI
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{
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public class RolePropertyAreaRawData
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{
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public int RoleId;
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public string RoleName;
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public StatModifier[] InitialProperties;
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}
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}
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@@ -1,13 +1,8 @@
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using SepCore.Definition;
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namespace SepCore.UI
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{
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public class SelectRoleRawData
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{
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public int[] RoleIds;
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public string[] RoleIconNames;
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public int SelectedRoleId;
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public string SelectedRoleName;
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public StatModifier[] SelectedRoleInitialProperties;
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public RoleItemRawData[] RoleItems;
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public RolePropertyAreaRawData SelectedRole;
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}
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}
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@@ -57,22 +57,30 @@ namespace SepCore.UI
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{
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DRRole[] roles = _roleDataTable.GetAllDataRows();
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int count = _roleDataTable.Count;
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int[] roleIds = new int[count];
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string[] iconNames = new string[count];
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RoleItemRawData[] roleItems = new RoleItemRawData[count];
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for (int i = 0; i < count; i++)
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{
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roleIds[i] = roles[i].Id;
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iconNames[i] = roles[i].IconName;
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roleItems[i] = new RoleItemRawData
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{
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RoleId = roles[i].Id,
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IconName = roles[i].IconName
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};
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}
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DRRole selectedRole = selectedRoleId > 0 ? _roleDataTable.GetDataRow(selectedRoleId) : null;
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RolePropertyAreaRawData selectedRoleData = selectedRole == null
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? null
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: new RolePropertyAreaRawData
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{
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RoleId = selectedRole.Id,
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RoleName = selectedRole.RoleName,
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InitialProperties = selectedRole.InitialProperties
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};
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return new SelectRoleRawData
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{
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RoleIds = roleIds,
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RoleIconNames = iconNames,
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SelectedRoleId = selectedRole?.Id ?? -1,
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SelectedRoleName = selectedRole?.RoleName,
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SelectedRoleInitialProperties = selectedRole?.InitialProperties
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RoleItems = roleItems,
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SelectedRole = selectedRoleData
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};
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}
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}
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