- 规范 UI 设计成为:

- UIForm 负责展示
    - Controller 负责控制
    - UseCase 负责业务逻辑
    - RawData 负责提供原始数据
    - Context 负责为 UIForm 提供数据
- 添加和补充一系列 UI 功能
This commit is contained in:
SepComet
2026-02-16 19:03:09 +08:00
parent d650dd63e7
commit 85b0205c73
251 changed files with 12705 additions and 5220 deletions
@@ -0,0 +1,28 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
{
public class DisplayItemHideEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(DisplayItemHideEventArgs).GetHashCode();
public override int Id => EventId;
public DisplayItemHideEventArgs()
{
}
public static DisplayItemHideEventArgs Create()
{
var args = ReferencePool.Acquire<DisplayItemHideEventArgs>();
return args;
}
public override void Clear()
{
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a515c94c54304c79b0fa4761f07a732d
timeCreated: 1771071838
@@ -0,0 +1,41 @@
using GameFramework;
using GameFramework.Event;
using UnityEngine;
namespace CustomEvent
{
public class DisplayItemShowEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(DisplayItemShowEventArgs).GetHashCode();
public override int Id => EventId;
public int Index { get; private set; }
public bool IsWeapon { get; private set; }
public Vector3 TargetPos { get; private set; }
public DisplayItemShowEventArgs()
{
Index = -1;
IsWeapon = false;
}
public static DisplayItemShowEventArgs Create(int index, bool isWeapon, Vector3 targetPos)
{
var args = ReferencePool.Acquire<DisplayItemShowEventArgs>();
args.Index = index;
args.IsWeapon = isWeapon;
args.TargetPos = targetPos;
return args;
}
public override void Clear()
{
Index = -1;
IsWeapon = false;
TargetPos = Vector3.zero;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
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timeCreated: 1771071724
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9ee8d2a2a12545b8b8cfc85c5fe912ed
timeCreated: 1771071689
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@@ -0,0 +1,8 @@
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@@ -0,0 +1,21 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
{
public class MenuAboutButtonClickEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(MenuAboutButtonClickEventArgs).GetHashCode();
public override int Id => EventId;
public static MenuAboutButtonClickEventArgs Create()
{
return ReferencePool.Acquire<MenuAboutButtonClickEventArgs>();
}
public override void Clear()
{
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,21 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
{
public class MenuFileButtonClickEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(MenuFileButtonClickEventArgs).GetHashCode();
public override int Id => EventId;
public static MenuFileButtonClickEventArgs Create()
{
return ReferencePool.Acquire<MenuFileButtonClickEventArgs>();
}
public override void Clear()
{
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,21 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
{
public class MenuGuideButtonClickEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(MenuGuideButtonClickEventArgs).GetHashCode();
public override int Id => EventId;
public static MenuGuideButtonClickEventArgs Create()
{
return ReferencePool.Acquire<MenuGuideButtonClickEventArgs>();
}
public override void Clear()
{
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,21 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
{
public class MenuQuitButtonClickEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(MenuQuitButtonClickEventArgs).GetHashCode();
public override int Id => EventId;
public static MenuQuitButtonClickEventArgs Create()
{
return ReferencePool.Acquire<MenuQuitButtonClickEventArgs>();
}
public override void Clear()
{
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,21 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
{
public class MenuSelectRoleConfirmEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(MenuSelectRoleConfirmEventArgs).GetHashCode();
public override int Id => EventId;
public static MenuSelectRoleConfirmEventArgs Create()
{
return ReferencePool.Acquire<MenuSelectRoleConfirmEventArgs>();
}
public override void Clear()
{
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,21 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
{
public class MenuSelectRoleReturnEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(MenuSelectRoleReturnEventArgs).GetHashCode();
public override int Id => EventId;
public static MenuSelectRoleReturnEventArgs Create()
{
return ReferencePool.Acquire<MenuSelectRoleReturnEventArgs>();
}
public override void Clear()
{
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,26 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
{
public class MenuSelectRoleSelectedEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(MenuSelectRoleSelectedEventArgs).GetHashCode();
public override int Id => EventId;
public int RoleId { get; private set; } = -1;
public static MenuSelectRoleSelectedEventArgs Create(int roleId)
{
var args = ReferencePool.Acquire<MenuSelectRoleSelectedEventArgs>();
args.RoleId = roleId;
return args;
}
public override void Clear()
{
RoleId = -1;
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,21 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
{
public class MenuSettingButtonClickEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(MenuSettingButtonClickEventArgs).GetHashCode();
public override int Id => EventId;
public static MenuSettingButtonClickEventArgs Create()
{
return ReferencePool.Acquire<MenuSettingButtonClickEventArgs>();
}
public override void Clear()
{
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,21 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
{
public class MenuStartGameEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(MenuStartGameEventArgs).GetHashCode();
public override int Id => EventId;
public static MenuStartGameEventArgs Create()
{
return ReferencePool.Acquire<MenuStartGameEventArgs>();
}
public override void Clear()
{
}
}
}
@@ -0,0 +1,11 @@
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@@ -3,22 +3,22 @@ using GameFramework.Event;
namespace CustomEvent
{
public class ShopRefreshEventArgs : GameEventArgs
public class RefreshEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(ShopRefreshEventArgs).GetHashCode();
public static readonly int EventId = typeof(RefreshEventArgs).GetHashCode();
public override int Id => EventId;
public int Cost { get; private set; }
public ShopRefreshEventArgs()
public RefreshEventArgs()
{
Cost = 0;
}
public static ShopRefreshEventArgs Create(int cost)
public static RefreshEventArgs Create(int cost)
{
var args = ReferencePool.Acquire<ShopRefreshEventArgs>();
var args = ReferencePool.Acquire<RefreshEventArgs>();
args.Cost = cost;