- 规范 UI 设计成为:

- UIForm 负责展示
    - Controller 负责控制
    - UseCase 负责业务逻辑
    - RawData 负责提供原始数据
    - Context 负责为 UIForm 提供数据
- 添加和补充一系列 UI 功能
This commit is contained in:
SepComet
2026-02-16 19:03:09 +08:00
parent d650dd63e7
commit 85b0205c73
251 changed files with 12705 additions and 5220 deletions
@@ -0,0 +1,31 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
{
public class LevelUpPropSelectedEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(LevelUpPropSelectedEventArgs).GetHashCode();
public override int Id => EventId;
public int SelectedId { get; private set; }
public LevelUpPropSelectedEventArgs()
{
SelectedId = -1;
}
public static LevelUpPropSelectedEventArgs Create(int propId)
{
var args = ReferencePool.Acquire<LevelUpPropSelectedEventArgs>();
args.SelectedId = propId;
return args;
}
public override void Clear()
{
SelectedId = -1;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3183e53376fbf95438a0a938510ce7f1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: