- 规范 UI 设计成为:
- UIForm 负责展示
- Controller 负责控制
- UseCase 负责业务逻辑
- RawData 负责提供原始数据
- Context 负责为 UIForm 提供数据
- 添加和补充一系列 UI 功能
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using System.Collections;
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using System.Collections.Generic;
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using Definition.Enum;
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using UnityEngine;
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namespace UI
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{
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public class DisplayItemInfoFormRawData
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{
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public string IconAssetName;
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public string Title;
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public string TypeText;
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public ItemRarity Rarity;
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public string Description;
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public int Price;
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public bool IsWeapon;
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public Vector3 TargetPos;
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}
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}
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using System.Collections.Generic;
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using DataTable;
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namespace UI
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{
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public class LevelUpFormRawData
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{
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public List<DRLevelUpReward> Rewards;
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public int RefreshPrice;
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}
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}
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using System.Collections.Generic;
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using Definition.DataStruct;
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using Entity;
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namespace UI
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{
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public class ShopFormRawData
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{
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public int CurrentLevel;
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public int RefreshPrice;
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public int PlayerCoin;
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public List<GoodsItemContext> GoodsItems;
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public IReadOnlyList<PropItem> PropItems;
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public int PropMaxCount = -1;
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public IReadOnlyList<WeaponBase> WeaponItems;
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public int WeaponMaxCount = -1;
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}
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}
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