- 规范 UI 设计成为:

- UIForm 负责展示
    - Controller 负责控制
    - UseCase 负责业务逻辑
    - RawData 负责提供原始数据
    - Context 负责为 UIForm 提供数据
- 添加和补充一系列 UI 功能
This commit is contained in:
SepComet
2026-02-16 19:03:09 +08:00
parent d650dd63e7
commit 85b0205c73
251 changed files with 12705 additions and 5220 deletions
@@ -0,0 +1,293 @@
using CustomEvent;
using Definition.Enum;
using GameFramework.Event;
using UnityGameFramework.Runtime;
namespace UI
{
public class SelectRoleFormController : UIFormControllerBase<SelectRoleFormContext>
{
private SelectRoleFormUseCase _useCase;
private SelectRoleFormContext _context;
private SelectRoleForm _selectRoleForm;
private int? _selectRoleFormSerialId;
private bool _pendingRefresh;
private bool _isBindEvent;
private void SubscribeEvents()
{
if (_isBindEvent) return;
GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
GameEntry.Event.Subscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
GameEntry.Event.Subscribe(MenuSelectRoleReturnEventArgs.EventId, OnMenuSelectRoleReturn);
GameEntry.Event.Subscribe(MenuSelectRoleSelectedEventArgs.EventId, OnMenuSelectRoleSelected);
GameEntry.Event.Subscribe(MenuSelectRoleConfirmEventArgs.EventId, OnMenuSelectRoleConfirm);
_isBindEvent = true;
}
private void UnsubscribeEvents()
{
if (!_isBindEvent) return;
GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
GameEntry.Event.Unsubscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
GameEntry.Event.Unsubscribe(MenuSelectRoleReturnEventArgs.EventId, OnMenuSelectRoleReturn);
GameEntry.Event.Unsubscribe(MenuSelectRoleSelectedEventArgs.EventId, OnMenuSelectRoleSelected);
GameEntry.Event.Unsubscribe(MenuSelectRoleConfirmEventArgs.EventId, OnMenuSelectRoleConfirm);
_isBindEvent = false;
}
private static SelectRoleFormContext BuildContext(SelectRoleFormRawData rawData)
{
if (rawData == null)
{
return null;
}
int count = rawData.RoleIds?.Length ?? 0;
RoleItemContext[] roleItems = new RoleItemContext[count];
for (int i = 0; i < count; i++)
{
string iconName = rawData.RoleIconNames != null && i < rawData.RoleIconNames.Length
? rawData.RoleIconNames[i]
: null;
roleItems[i] = new RoleItemContext
{
RoleId = rawData.RoleIds[i],
IconName = iconName
};
}
RolePropertyAreaContext propertyContext = null;
if (rawData.SelectedRoleId >= 0)
{
propertyContext = new RolePropertyAreaContext
{
RoleName = rawData.SelectedRoleName,
InitialPropertyText = rawData.SelectedRoleInitialPropertyText
};
}
return new SelectRoleFormContext
{
RoleItemContexts = roleItems,
RolePropertyAreaContext = propertyContext,
RoleIds = rawData.RoleIds
};
}
#region UI Methods
protected override int? OpenUIInternal(SelectRoleFormContext context)
{
if (context == null)
{
Log.Warning("SelectRoleFormController.OpenUI() context is null.");
return null;
}
_context = context;
if (_selectRoleForm != null && _selectRoleFormSerialId.HasValue &&
GameEntry.UI.HasUIForm(_selectRoleFormSerialId.Value))
{
_selectRoleForm.RefreshUI(_context);
return _selectRoleFormSerialId;
}
CloseUI();
_pendingRefresh = true;
SubscribeEvents();
_selectRoleFormSerialId = GameEntry.UI.OpenUIForm(UIFormType.SelectRoleForm, context);
return _selectRoleFormSerialId;
}
public override int? OpenUI(object userData = null)
{
if (userData is SelectRoleFormContext selectRoleFormContext)
{
return OpenUIInternal(selectRoleFormContext);
}
if (userData != null)
{
Log.Warning("SelectRoleFormController.OpenUI() userData type is invalid.");
return null;
}
SelectRoleFormRawData rawData = _useCase.CreateModel();
SelectRoleFormContext context = BuildContext(rawData);
return OpenUIInternal(context);
}
public override void CloseUI()
{
_pendingRefresh = false;
UnsubscribeEvents();
if (_selectRoleFormSerialId.HasValue)
{
if (GameEntry.UI.HasUIForm(_selectRoleFormSerialId.Value))
{
GameEntry.UI.CloseUIForm(_selectRoleFormSerialId.Value);
}
_selectRoleForm = null;
_selectRoleFormSerialId = null;
return;
}
if (_selectRoleForm != null)
{
_selectRoleForm.Close();
_selectRoleForm = null;
}
}
public override void BindUseCase(IUIUseCase useCase)
{
if (!(useCase is SelectRoleFormUseCase selectRoleUseCase))
{
Log.Error("SelectRoleUseCase.BindUseCase() useCase is invalid.");
return;
}
_useCase = selectRoleUseCase;
}
private void TryRefreshUI()
{
if (_context == null)
{
return;
}
if (_selectRoleForm == null)
{
_pendingRefresh = true;
return;
}
_selectRoleForm.RefreshUI(_context);
_pendingRefresh = false;
}
#endregion
#region Service
public void UpdateShowRole(RolePropertyAreaContext rolePropertyAreaContext)
{
if (_context != null)
{
_context.RolePropertyAreaContext = rolePropertyAreaContext;
}
if (_selectRoleForm != null)
{
_selectRoleForm.UpdateShowRole(rolePropertyAreaContext);
}
}
#endregion
#region Event Handlers
private void OpenUIFormSuccess(object sender, GameEventArgs e)
{
if (!(e is OpenUIFormSuccessEventArgs args))
{
return;
}
if (!_selectRoleFormSerialId.HasValue)
{
return;
}
if (args.UIForm == null || args.UIForm.SerialId != _selectRoleFormSerialId.Value ||
args.UserData != _context)
{
return;
}
_selectRoleForm = args.UIForm.Logic as SelectRoleForm;
if (_selectRoleForm == null)
{
Log.Warning("SelectRoleFormController open success but form logic is invalid.");
return;
}
if (_pendingRefresh)
{
TryRefreshUI();
}
}
private void CloseUIFormComplete(object sender, GameEventArgs e)
{
if (!(e is CloseUIFormCompleteEventArgs args))
{
return;
}
if (args.SerialId != _selectRoleFormSerialId)
{
return;
}
_selectRoleForm = null;
_selectRoleFormSerialId = null;
}
private void OnMenuSelectRoleReturn(object sender, GameEventArgs e)
{
if (!(sender is SelectRoleForm) || !(e is MenuSelectRoleReturnEventArgs))
{
return;
}
CloseUI();
}
private void OnMenuSelectRoleSelected(object sender, GameEventArgs e)
{
if (!(e is MenuSelectRoleSelectedEventArgs args))
{
return;
}
SelectRoleFormRawData rawData = _useCase != null ? _useCase.SelectRole(args.RoleId) : null;
SelectRoleFormContext context = BuildContext(rawData);
if (context == null)
{
return;
}
_context = context;
UpdateShowRole(_context.RolePropertyAreaContext);
}
private void OnMenuSelectRoleConfirm(object sender, GameEventArgs e)
{
if (!(e is MenuSelectRoleConfirmEventArgs))
{
return;
}
_useCase.ConfirmSelectedRole();
}
#endregion
}
}
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@@ -0,0 +1,276 @@
using CustomEvent;
using Definition.Enum;
using GameFramework.Event;
using UnityGameFramework.Runtime;
namespace UI
{
public class StartMenuFormController : UIFormControllerBase<StartMenuFormContext>
{
private StartMenuFormContext _context;
private StartMenuForm _startMenuForm;
private int? _startMenuFormSerialId;
private bool _pendingRefresh;
private bool _isBindEvent;
private void SubscribeEvents()
{
if (_isBindEvent) return;
GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
GameEntry.Event.Subscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
GameEntry.Event.Subscribe(MenuStartGameEventArgs.EventId, OnMenuStartGameButtonClick);
GameEntry.Event.Subscribe(MenuFileButtonClickEventArgs.EventId, OnMenuFileButtonClick);
GameEntry.Event.Subscribe(MenuGuideButtonClickEventArgs.EventId, OnMenuGuideButtonClick);
GameEntry.Event.Subscribe(MenuSettingButtonClickEventArgs.EventId, OnMenuSettingButtonClick);
GameEntry.Event.Subscribe(MenuQuitButtonClickEventArgs.EventId, OnMenuQuitButtonClick);
GameEntry.Event.Subscribe(MenuAboutButtonClickEventArgs.EventId, OnMenuAboutButtonClick);
_isBindEvent = true;
}
private void UnsubscribeEvents()
{
if (!_isBindEvent) return;
GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
GameEntry.Event.Unsubscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
GameEntry.Event.Unsubscribe(MenuStartGameEventArgs.EventId, OnMenuStartGameButtonClick);
GameEntry.Event.Unsubscribe(MenuFileButtonClickEventArgs.EventId, OnMenuFileButtonClick);
GameEntry.Event.Unsubscribe(MenuGuideButtonClickEventArgs.EventId, OnMenuGuideButtonClick);
GameEntry.Event.Unsubscribe(MenuSettingButtonClickEventArgs.EventId, OnMenuSettingButtonClick);
GameEntry.Event.Unsubscribe(MenuQuitButtonClickEventArgs.EventId, OnMenuQuitButtonClick);
GameEntry.Event.Unsubscribe(MenuAboutButtonClickEventArgs.EventId, OnMenuAboutButtonClick);
_isBindEvent = false;
}
private static StartMenuFormContext BuildStartMenuFormContext()
{
return new StartMenuFormContext();
}
#region UI Methods
protected override int? OpenUIInternal(StartMenuFormContext context)
{
if (context == null)
{
Log.Warning("StartMenuFormController.OpenUI() context is null.");
return null;
}
_context = context;
if (_startMenuForm != null && _startMenuFormSerialId.HasValue &&
GameEntry.UI.HasUIForm(_startMenuFormSerialId.Value))
{
_startMenuForm.RefreshUI(_context);
return _startMenuFormSerialId;
}
CloseUI();
_pendingRefresh = true;
SubscribeEvents();
_startMenuFormSerialId = GameEntry.UI.OpenUIForm(UIFormType.StartMenuForm, context);
return _startMenuFormSerialId;
}
public override int? OpenUI(object userData = null)
{
if (userData is StartMenuFormContext context)
{
return OpenUIInternal(context);
}
if (userData != null)
{
Log.Warning("StartMenuFormController.OpenUI() userData type is invalid.");
return null;
}
return OpenUIInternal(BuildStartMenuFormContext());
}
public int? OpenUI(StartMenuFormContext context)
{
return OpenUIInternal(context);
}
public override void CloseUI()
{
_pendingRefresh = false;
UnsubscribeEvents();
if (_startMenuFormSerialId.HasValue)
{
if (GameEntry.UI.HasUIForm(_startMenuFormSerialId.Value))
{
GameEntry.UI.CloseUIForm(_startMenuFormSerialId.Value);
}
_startMenuForm = null;
_startMenuFormSerialId = null;
return;
}
if (_startMenuForm != null)
{
_startMenuForm.Close();
_startMenuForm = null;
}
}
public override void BindUseCase(IUIUseCase useCase)
{
Log.Info("StartMenuForm doesn't need UseCase");
}
private void TryRefreshUI()
{
if (_context == null)
{
return;
}
if (_startMenuForm == null)
{
_pendingRefresh = true;
return;
}
_startMenuForm.RefreshUI(_context);
_pendingRefresh = false;
}
#endregion
#region Event Handlers
private void OpenUIFormSuccess(object sender, GameEventArgs e)
{
if (!(e is OpenUIFormSuccessEventArgs args))
{
return;
}
if (!_startMenuFormSerialId.HasValue)
{
return;
}
if (args.UIForm == null || args.UIForm.SerialId != _startMenuFormSerialId.Value ||
args.UserData != _context)
{
return;
}
_startMenuForm = args.UIForm.Logic as StartMenuForm;
if (_startMenuForm == null)
{
Log.Warning("StartMenuFormController open success but form logic is invalid.");
return;
}
if (_pendingRefresh)
{
TryRefreshUI();
}
}
private void CloseUIFormComplete(object sender, GameEventArgs e)
{
if (!(e is CloseUIFormCompleteEventArgs args))
{
return;
}
if (args.SerialId != _startMenuFormSerialId)
{
return;
}
_startMenuForm = null;
_startMenuFormSerialId = null;
}
private void OnMenuStartGameButtonClick(object sender, GameEventArgs e)
{
if (!(sender is StartMenuForm) || !(e is MenuStartGameEventArgs))
{
return;
}
GameEntry.UIRouter.OpenUI(UIFormType.SelectRoleForm);
}
private void OnMenuFileButtonClick(object sender, GameEventArgs e)
{
if (!(sender is StartMenuForm) || !(e is MenuFileButtonClickEventArgs))
{
return;
}
Log.Warning("Menu file button click is not implemented.");
}
private void OnMenuGuideButtonClick(object sender, GameEventArgs e)
{
if (!(sender is StartMenuForm) || !(e is MenuGuideButtonClickEventArgs))
{
return;
}
Log.Warning("Menu guide button click is not implemented.");
}
private void OnMenuSettingButtonClick(object sender, GameEventArgs e)
{
if (!(sender is StartMenuForm) || !(e is MenuSettingButtonClickEventArgs))
{
return;
}
GameEntry.UIRouter.OpenUI(UIFormType.SettingForm);
}
private void OnMenuQuitButtonClick(object sender, GameEventArgs e)
{
if (!(sender is StartMenuForm) || !(e is MenuQuitButtonClickEventArgs))
{
return;
}
GameEntry.UIRouter.OpenUI(UIFormType.DialogForm, new DialogFormRawData
{
Mode = 2,
Title = GameEntry.Localization.GetString("AskQuitGame.Title"),
Message = GameEntry.Localization.GetString("AskQuitGame.Message"),
OnClickConfirm = delegate(object userData)
{
UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Quit);
}
});
}
private void OnMenuAboutButtonClick(object sender, GameEventArgs e)
{
if (!(sender is StartMenuForm) || !(e is MenuAboutButtonClickEventArgs))
{
return;
}
Log.Warning("Menu about button click is not implemented.");
}
#endregion
}
}
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