初始化仓库
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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namespace UnityGameFramework.Editor.ResourceTools
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{
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public sealed partial class ResourceBuilderController
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{
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private sealed class ResourceCode
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{
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private readonly Platform m_Platform;
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private readonly int m_Length;
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private readonly int m_HashCode;
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private readonly int m_CompressedLength;
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private readonly int m_CompressedHashCode;
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public ResourceCode(Platform platform, int length, int hashCode, int compressedLength, int compressedHashCode)
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{
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m_Platform = platform;
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m_Length = length;
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m_HashCode = hashCode;
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m_CompressedLength = compressedLength;
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m_CompressedHashCode = compressedHashCode;
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}
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public Platform Platform
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{
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get
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{
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return m_Platform;
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}
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}
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public int Length
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{
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get
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{
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return m_Length;
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}
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}
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public int HashCode
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{
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get
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{
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return m_HashCode;
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}
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}
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public int CompressedLength
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{
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get
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{
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return m_CompressedLength;
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}
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}
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public int CompressedHashCode
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{
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get
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{
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return m_CompressedHashCode;
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}
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}
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}
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}
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}
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