初始化仓库
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using GameFramework.DataTable;
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using System;
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using System.IO;
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using System.Text;
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using UnityEngine;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// 默认数据表辅助器。
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/// </summary>
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public class DefaultDataTableHelper : DataTableHelperBase
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{
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private static readonly string BytesAssetExtension = ".bytes";
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private ResourceComponent m_ResourceComponent = null;
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/// <summary>
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/// 读取数据表。
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/// </summary>
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/// <param name="dataTable">数据表。</param>
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/// <param name="dataTableAssetName">数据表资源名称。</param>
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/// <param name="dataTableAsset">数据表资源。</param>
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/// <param name="userData">用户自定义数据。</param>
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/// <returns>是否读取数据表成功。</returns>
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public override bool ReadData(DataTableBase dataTable, string dataTableAssetName, object dataTableAsset, object userData)
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{
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TextAsset dataTableTextAsset = dataTableAsset as TextAsset;
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if (dataTableTextAsset != null)
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{
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if (dataTableAssetName.EndsWith(BytesAssetExtension, StringComparison.Ordinal))
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{
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return dataTable.ParseData(dataTableTextAsset.bytes, userData);
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}
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else
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{
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return dataTable.ParseData(dataTableTextAsset.text, userData);
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}
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}
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Log.Warning("Data table asset '{0}' is invalid.", dataTableAssetName);
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return false;
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}
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/// <summary>
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/// 读取数据表。
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/// </summary>
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/// <param name="dataTable">数据表。</param>
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/// <param name="dataTableAssetName">数据表资源名称。</param>
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/// <param name="dataTableBytes">数据表二进制流。</param>
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/// <param name="startIndex">数据表二进制流的起始位置。</param>
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/// <param name="length">数据表二进制流的长度。</param>
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/// <param name="userData">用户自定义数据。</param>
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/// <returns>是否读取数据表成功。</returns>
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public override bool ReadData(DataTableBase dataTable, string dataTableAssetName, byte[] dataTableBytes, int startIndex, int length, object userData)
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{
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if (dataTableAssetName.EndsWith(BytesAssetExtension, StringComparison.Ordinal))
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{
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return dataTable.ParseData(dataTableBytes, startIndex, length, userData);
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}
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else
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{
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return dataTable.ParseData(Utility.Converter.GetString(dataTableBytes, startIndex, length), userData);
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}
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}
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/// <summary>
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/// 解析数据表。
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/// </summary>
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/// <param name="dataTable">数据表。</param>
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/// <param name="dataTableString">要解析的数据表字符串。</param>
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/// <param name="userData">用户自定义数据。</param>
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/// <returns>是否解析数据表成功。</returns>
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public override bool ParseData(DataTableBase dataTable, string dataTableString, object userData)
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{
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try
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{
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int position = 0;
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string dataRowString = null;
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while ((dataRowString = dataTableString.ReadLine(ref position)) != null)
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{
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if (dataRowString[0] == '#')
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{
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continue;
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}
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if (!dataTable.AddDataRow(dataRowString, userData))
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{
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Log.Warning("Can not parse data row string '{0}'.", dataRowString);
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return false;
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}
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}
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return true;
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}
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catch (Exception exception)
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{
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Log.Warning("Can not parse data table string with exception '{0}'.", exception);
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return false;
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}
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}
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/// <summary>
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/// 解析数据表。
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/// </summary>
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/// <param name="dataTable">数据表。</param>
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/// <param name="dataTableBytes">要解析的数据表二进制流。</param>
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/// <param name="startIndex">数据表二进制流的起始位置。</param>
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/// <param name="length">数据表二进制流的长度。</param>
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/// <param name="userData">用户自定义数据。</param>
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/// <returns>是否解析数据表成功。</returns>
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public override bool ParseData(DataTableBase dataTable, byte[] dataTableBytes, int startIndex, int length, object userData)
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{
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try
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{
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using (MemoryStream memoryStream = new MemoryStream(dataTableBytes, startIndex, length, false))
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{
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using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8))
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{
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while (binaryReader.BaseStream.Position < binaryReader.BaseStream.Length)
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{
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int dataRowBytesLength = binaryReader.Read7BitEncodedInt32();
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if (!dataTable.AddDataRow(dataTableBytes, (int)binaryReader.BaseStream.Position, dataRowBytesLength, userData))
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{
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Log.Warning("Can not parse data row bytes.");
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return false;
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}
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binaryReader.BaseStream.Position += dataRowBytesLength;
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}
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}
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}
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return true;
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}
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catch (Exception exception)
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{
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Log.Warning("Can not parse dictionary bytes with exception '{0}'.", exception);
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return false;
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}
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}
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/// <summary>
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/// 释放数据表资源。
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/// </summary>
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/// <param name="dataTable">数据表。</param>
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/// <param name="dataTableAsset">要释放的数据表资源。</param>
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public override void ReleaseDataAsset(DataTableBase dataTable, object dataTableAsset)
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{
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m_ResourceComponent.UnloadAsset(dataTableAsset);
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}
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private void Start()
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{
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m_ResourceComponent = GameEntry.GetComponent<ResourceComponent>();
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if (m_ResourceComponent == null)
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{
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Log.Fatal("Resource component is invalid.");
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return;
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}
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}
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}
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}
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