初始化仓库
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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namespace UnityGameFramework.Runtime
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{
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public sealed partial class DebuggerComponent : GameFrameworkComponent
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{
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private sealed class FpsCounter
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{
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private float m_UpdateInterval;
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private float m_CurrentFps;
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private int m_Frames;
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private float m_Accumulator;
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private float m_TimeLeft;
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public FpsCounter(float updateInterval)
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{
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if (updateInterval <= 0f)
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{
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Log.Error("Update interval is invalid.");
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return;
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}
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m_UpdateInterval = updateInterval;
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Reset();
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}
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public float UpdateInterval
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{
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get
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{
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return m_UpdateInterval;
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}
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set
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{
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if (value <= 0f)
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{
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Log.Error("Update interval is invalid.");
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return;
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}
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m_UpdateInterval = value;
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Reset();
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}
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}
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public float CurrentFps
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{
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get
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{
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return m_CurrentFps;
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}
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}
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public void Update(float elapseSeconds, float realElapseSeconds)
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{
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m_Frames++;
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m_Accumulator += realElapseSeconds;
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m_TimeLeft -= realElapseSeconds;
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if (m_TimeLeft <= 0f)
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{
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m_CurrentFps = m_Accumulator > 0f ? m_Frames / m_Accumulator : 0f;
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m_Frames = 0;
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m_Accumulator = 0f;
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m_TimeLeft += m_UpdateInterval;
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}
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}
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private void Reset()
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{
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m_CurrentFps = 0f;
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m_Frames = 0;
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m_Accumulator = 0f;
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m_TimeLeft = 0f;
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}
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}
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}
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}
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