初始化仓库
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using UnityEngine;
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namespace UnityGameFramework.Runtime
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{
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public sealed partial class DebuggerComponent : GameFrameworkComponent
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{
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private sealed class InputTouchInformationWindow : ScrollableDebuggerWindowBase
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{
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protected override void OnDrawScrollableWindow()
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{
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GUILayout.Label("<b>Input Touch Information</b>");
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GUILayout.BeginVertical("box");
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{
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DrawItem("Touch Supported", Input.touchSupported.ToString());
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DrawItem("Touch Pressure Supported", Input.touchPressureSupported.ToString());
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DrawItem("Stylus Touch Supported", Input.stylusTouchSupported.ToString());
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DrawItem("Simulate Mouse With Touches", Input.simulateMouseWithTouches.ToString());
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DrawItem("Multi Touch Enabled", Input.multiTouchEnabled.ToString());
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DrawItem("Touch Count", Input.touchCount.ToString());
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DrawItem("Touches", GetTouchesString(Input.touches));
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}
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GUILayout.EndVertical();
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}
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private string GetTouchString(Touch touch)
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{
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return Utility.Text.Format("{0}, {1}, {2}, {3}, {4}", touch.position, touch.deltaPosition, touch.rawPosition, touch.pressure, touch.phase);
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}
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private string GetTouchesString(Touch[] touches)
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{
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string[] touchStrings = new string[touches.Length];
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for (int i = 0; i < touches.Length; i++)
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{
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touchStrings[i] = GetTouchString(touches[i]);
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}
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return string.Join("; ", touchStrings);
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}
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}
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}
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}
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