初始化仓库
This commit is contained in:
+95
@@ -0,0 +1,95 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using GameFramework;
|
||||
using GameFramework.ObjectPool;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityGameFramework.Runtime
|
||||
{
|
||||
public sealed partial class DebuggerComponent : GameFrameworkComponent
|
||||
{
|
||||
private sealed class ObjectPoolInformationWindow : ScrollableDebuggerWindowBase
|
||||
{
|
||||
private ObjectPoolComponent m_ObjectPoolComponent = null;
|
||||
|
||||
public override void Initialize(params object[] args)
|
||||
{
|
||||
m_ObjectPoolComponent = GameEntry.GetComponent<ObjectPoolComponent>();
|
||||
if (m_ObjectPoolComponent == null)
|
||||
{
|
||||
Log.Fatal("Object pool component is invalid.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnDrawScrollableWindow()
|
||||
{
|
||||
GUILayout.Label("<b>Object Pool Information</b>");
|
||||
GUILayout.BeginVertical("box");
|
||||
{
|
||||
DrawItem("Object Pool Count", m_ObjectPoolComponent.Count.ToString());
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
ObjectPoolBase[] objectPools = m_ObjectPoolComponent.GetAllObjectPools(true);
|
||||
for (int i = 0; i < objectPools.Length; i++)
|
||||
{
|
||||
DrawObjectPool(objectPools[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawObjectPool(ObjectPoolBase objectPool)
|
||||
{
|
||||
GUILayout.Label(Utility.Text.Format("<b>Object Pool: {0}</b>", objectPool.FullName));
|
||||
GUILayout.BeginVertical("box");
|
||||
{
|
||||
DrawItem("Name", objectPool.Name);
|
||||
DrawItem("Type", objectPool.ObjectType.FullName);
|
||||
DrawItem("Auto Release Interval", objectPool.AutoReleaseInterval.ToString());
|
||||
DrawItem("Capacity", objectPool.Capacity.ToString());
|
||||
DrawItem("Used Count", objectPool.Count.ToString());
|
||||
DrawItem("Can Release Count", objectPool.CanReleaseCount.ToString());
|
||||
DrawItem("Expire Time", objectPool.ExpireTime.ToString());
|
||||
DrawItem("Priority", objectPool.Priority.ToString());
|
||||
ObjectInfo[] objectInfos = objectPool.GetAllObjectInfos();
|
||||
GUILayout.BeginHorizontal();
|
||||
{
|
||||
GUILayout.Label("<b>Name</b>");
|
||||
GUILayout.Label("<b>Locked</b>", GUILayout.Width(60f));
|
||||
GUILayout.Label(objectPool.AllowMultiSpawn ? "<b>Count</b>" : "<b>In Use</b>", GUILayout.Width(60f));
|
||||
GUILayout.Label("<b>Flag</b>", GUILayout.Width(60f));
|
||||
GUILayout.Label("<b>Priority</b>", GUILayout.Width(60f));
|
||||
GUILayout.Label("<b>Last Use Time</b>", GUILayout.Width(120f));
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
if (objectInfos.Length > 0)
|
||||
{
|
||||
for (int i = 0; i < objectInfos.Length; i++)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
{
|
||||
GUILayout.Label(string.IsNullOrEmpty(objectInfos[i].Name) ? "<None>" : objectInfos[i].Name);
|
||||
GUILayout.Label(objectInfos[i].Locked.ToString(), GUILayout.Width(60f));
|
||||
GUILayout.Label(objectPool.AllowMultiSpawn ? objectInfos[i].SpawnCount.ToString() : objectInfos[i].IsInUse.ToString(), GUILayout.Width(60f));
|
||||
GUILayout.Label(objectInfos[i].CustomCanReleaseFlag.ToString(), GUILayout.Width(60f));
|
||||
GUILayout.Label(objectInfos[i].Priority.ToString(), GUILayout.Width(60f));
|
||||
GUILayout.Label(objectInfos[i].LastUseTime.ToLocalTime().ToString("yyyy-MM-dd HH:mm:ss"), GUILayout.Width(120f));
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("<i>Object Pool is Empty ...</i>");
|
||||
}
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user