初始化仓库
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using UnityEngine;
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#if UNITY_5_5_OR_NEWER
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using UnityEngine.Profiling;
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#endif
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namespace UnityGameFramework.Runtime
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{
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public sealed partial class DebuggerComponent : GameFrameworkComponent
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{
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private sealed class ProfilerInformationWindow : ScrollableDebuggerWindowBase
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{
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protected override void OnDrawScrollableWindow()
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{
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GUILayout.Label("<b>Profiler Information</b>");
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GUILayout.BeginVertical("box");
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{
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DrawItem("Supported", Profiler.supported.ToString());
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DrawItem("Enabled", Profiler.enabled.ToString());
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DrawItem("Enable Binary Log", Profiler.enableBinaryLog ? Utility.Text.Format("True, {0}", Profiler.logFile) : "False");
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#if UNITY_2019_3_OR_NEWER
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DrawItem("Enable Allocation Callstacks", Profiler.enableAllocationCallstacks.ToString());
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#endif
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#if UNITY_2018_3_OR_NEWER
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DrawItem("Area Count", Profiler.areaCount.ToString());
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#endif
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#if UNITY_5_3 || UNITY_5_4
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DrawItem("Max Samples Number Per Frame", Profiler.maxNumberOfSamplesPerFrame.ToString());
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#endif
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#if UNITY_2018_3_OR_NEWER
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DrawItem("Max Used Memory", GetByteLengthString(Profiler.maxUsedMemory));
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#endif
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#if UNITY_5_6_OR_NEWER
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DrawItem("Mono Used Size", GetByteLengthString(Profiler.GetMonoUsedSizeLong()));
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DrawItem("Mono Heap Size", GetByteLengthString(Profiler.GetMonoHeapSizeLong()));
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DrawItem("Used Heap Size", GetByteLengthString(Profiler.usedHeapSizeLong));
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DrawItem("Total Allocated Memory", GetByteLengthString(Profiler.GetTotalAllocatedMemoryLong()));
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DrawItem("Total Reserved Memory", GetByteLengthString(Profiler.GetTotalReservedMemoryLong()));
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DrawItem("Total Unused Reserved Memory", GetByteLengthString(Profiler.GetTotalUnusedReservedMemoryLong()));
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#else
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DrawItem("Mono Used Size", GetByteLengthString(Profiler.GetMonoUsedSize()));
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DrawItem("Mono Heap Size", GetByteLengthString(Profiler.GetMonoHeapSize()));
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DrawItem("Used Heap Size", GetByteLengthString(Profiler.usedHeapSize));
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DrawItem("Total Allocated Memory", GetByteLengthString(Profiler.GetTotalAllocatedMemory()));
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DrawItem("Total Reserved Memory", GetByteLengthString(Profiler.GetTotalReservedMemory()));
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DrawItem("Total Unused Reserved Memory", GetByteLengthString(Profiler.GetTotalUnusedReservedMemory()));
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#endif
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#if UNITY_2018_1_OR_NEWER
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DrawItem("Allocated Memory For Graphics Driver", GetByteLengthString(Profiler.GetAllocatedMemoryForGraphicsDriver()));
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#endif
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#if UNITY_5_5_OR_NEWER
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DrawItem("Temp Allocator Size", GetByteLengthString(Profiler.GetTempAllocatorSize()));
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#endif
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DrawItem("Marshal Cached HGlobal Size", GetByteLengthString(Utility.Marshal.CachedHGlobalSize));
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}
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GUILayout.EndVertical();
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}
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}
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}
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}
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