初始化仓库
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using UnityEngine;
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namespace UnityGameFramework.Runtime
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{
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public sealed partial class DebuggerComponent : GameFrameworkComponent
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{
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private sealed class TimeInformationWindow : ScrollableDebuggerWindowBase
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{
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protected override void OnDrawScrollableWindow()
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{
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GUILayout.Label("<b>Time Information</b>");
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GUILayout.BeginVertical("box");
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{
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DrawItem("Time Scale", Utility.Text.Format("{0} [{1}]", Time.timeScale, GetTimeScaleDescription(Time.timeScale)));
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DrawItem("Realtime Since Startup", Time.realtimeSinceStartup.ToString());
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DrawItem("Time Since Level Load", Time.timeSinceLevelLoad.ToString());
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DrawItem("Time", Time.time.ToString());
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DrawItem("Fixed Time", Time.fixedTime.ToString());
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DrawItem("Unscaled Time", Time.unscaledTime.ToString());
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#if UNITY_5_6_OR_NEWER
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DrawItem("Fixed Unscaled Time", Time.fixedUnscaledTime.ToString());
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#endif
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DrawItem("Delta Time", Time.deltaTime.ToString());
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DrawItem("Fixed Delta Time", Time.fixedDeltaTime.ToString());
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DrawItem("Unscaled Delta Time", Time.unscaledDeltaTime.ToString());
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#if UNITY_5_6_OR_NEWER
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DrawItem("Fixed Unscaled Delta Time", Time.fixedUnscaledDeltaTime.ToString());
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#endif
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DrawItem("Smooth Delta Time", Time.smoothDeltaTime.ToString());
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DrawItem("Maximum Delta Time", Time.maximumDeltaTime.ToString());
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#if UNITY_5_5_OR_NEWER
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DrawItem("Maximum Particle Delta Time", Time.maximumParticleDeltaTime.ToString());
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#endif
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DrawItem("Frame Count", Time.frameCount.ToString());
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DrawItem("Rendered Frame Count", Time.renderedFrameCount.ToString());
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DrawItem("Capture Framerate", Time.captureFramerate.ToString());
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#if UNITY_2019_2_OR_NEWER
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DrawItem("Capture Delta Time", Time.captureDeltaTime.ToString());
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#endif
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#if UNITY_5_6_OR_NEWER
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DrawItem("In Fixed Time Step", Time.inFixedTimeStep.ToString());
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#endif
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}
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GUILayout.EndVertical();
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}
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private string GetTimeScaleDescription(float timeScale)
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{
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if (timeScale <= 0f)
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{
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return "Pause";
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}
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if (timeScale < 1f)
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{
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return "Slower";
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}
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if (timeScale > 1f)
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{
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return "Faster";
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}
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return "Normal";
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}
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}
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}
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}
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