初始化仓库
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using GameFramework.Entity;
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using GameFramework.Event;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// 隐藏实体完成事件。
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/// </summary>
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public sealed class HideEntityCompleteEventArgs : GameEventArgs
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{
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/// <summary>
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/// 隐藏实体完成事件编号。
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/// </summary>
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public static readonly int EventId = typeof(HideEntityCompleteEventArgs).GetHashCode();
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/// <summary>
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/// 初始化隐藏实体完成事件的新实例。
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/// </summary>
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public HideEntityCompleteEventArgs()
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{
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EntityId = 0;
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EntityAssetName = null;
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EntityGroup = null;
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UserData = null;
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}
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/// <summary>
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/// 获取隐藏实体完成事件编号。
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/// </summary>
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public override int Id
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{
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get
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{
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return EventId;
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}
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}
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/// <summary>
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/// 获取实体编号。
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/// </summary>
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public int EntityId
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取实体资源名称。
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/// </summary>
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public string EntityAssetName
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取实体所属的实体组。
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/// </summary>
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public IEntityGroup EntityGroup
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取用户自定义数据。
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/// </summary>
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public object UserData
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{
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get;
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private set;
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}
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/// <summary>
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/// 创建隐藏实体完成事件。
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/// </summary>
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/// <param name="e">内部事件。</param>
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/// <returns>创建的隐藏实体完成事件。</returns>
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public static HideEntityCompleteEventArgs Create(GameFramework.Entity.HideEntityCompleteEventArgs e)
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{
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HideEntityCompleteEventArgs hideEntityCompleteEventArgs = ReferencePool.Acquire<HideEntityCompleteEventArgs>();
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hideEntityCompleteEventArgs.EntityId = e.EntityId;
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hideEntityCompleteEventArgs.EntityAssetName = e.EntityAssetName;
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hideEntityCompleteEventArgs.EntityGroup = e.EntityGroup;
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hideEntityCompleteEventArgs.UserData = e.UserData;
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return hideEntityCompleteEventArgs;
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}
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/// <summary>
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/// 清理隐藏实体完成事件。
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/// </summary>
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public override void Clear()
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{
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EntityId = 0;
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EntityAssetName = null;
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EntityGroup = null;
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UserData = null;
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}
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}
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}
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