初始化仓库
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework.FileSystem;
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using System;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// 默认文件系统辅助器。
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/// </summary>
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public class DefaultFileSystemHelper : FileSystemHelperBase
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{
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private const string AndroidFileSystemPrefixString = "jar:";
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/// <summary>
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/// 创建文件系统流。
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/// </summary>
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/// <param name="fullPath">要加载的文件系统的完整路径。</param>
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/// <param name="access">要加载的文件系统的访问方式。</param>
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/// <param name="createNew">是否创建新的文件系统流。</param>
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/// <returns>创建的文件系统流。</returns>
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public override FileSystemStream CreateFileSystemStream(string fullPath, FileSystemAccess access, bool createNew)
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{
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if (fullPath.StartsWith(AndroidFileSystemPrefixString, StringComparison.Ordinal))
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{
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return new AndroidFileSystemStream(fullPath, access, createNew);
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}
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else
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{
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return new CommonFileSystemStream(fullPath, access, createNew);
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}
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}
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}
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}
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