初始化仓库
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using System.Collections.Generic;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// 内置版本资源列表序列化器。
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/// </summary>
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public static partial class BuiltinVersionListSerializer
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{
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private const string DefaultExtension = "dat";
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private const int CachedHashBytesLength = 4;
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private static readonly byte[] s_CachedHashBytes = new byte[CachedHashBytesLength];
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private static int AssetNameToDependencyAssetNamesComparer(KeyValuePair<string, string[]> a, KeyValuePair<string, string[]> b)
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{
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return a.Key.CompareTo(b.Key);
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}
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private static int GetAssetNameIndex(List<KeyValuePair<string, string[]>> assetNameToDependencyAssetNames, string assetName)
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{
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return GetAssetNameIndexWithBinarySearch(assetNameToDependencyAssetNames, assetName, 0, assetNameToDependencyAssetNames.Count - 1);
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}
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private static int GetAssetNameIndexWithBinarySearch(List<KeyValuePair<string, string[]>> assetNameToDependencyAssetNames, string assetName, int leftIndex, int rightIndex)
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{
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if (leftIndex > rightIndex)
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{
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return -1;
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}
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int middleIndex = (leftIndex + rightIndex) / 2;
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if (assetNameToDependencyAssetNames[middleIndex].Key == assetName)
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{
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return middleIndex;
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}
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if (assetNameToDependencyAssetNames[middleIndex].Key.CompareTo(assetName) > 0)
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{
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return GetAssetNameIndexWithBinarySearch(assetNameToDependencyAssetNames, assetName, leftIndex, middleIndex - 1);
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}
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else
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{
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return GetAssetNameIndexWithBinarySearch(assetNameToDependencyAssetNames, assetName, middleIndex + 1, rightIndex);
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}
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}
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}
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}
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