初始化仓库
This commit is contained in:
@@ -0,0 +1,85 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using GameFramework;
|
||||
using GameFramework.Event;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace UnityGameFramework.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// 激活场景被改变事件。
|
||||
/// </summary>
|
||||
public sealed class ActiveSceneChangedEventArgs : GameEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// 激活场景被改变事件编号。
|
||||
/// </summary>
|
||||
public static readonly int EventId = typeof(ActiveSceneChangedEventArgs).GetHashCode();
|
||||
|
||||
/// <summary>
|
||||
/// 初始化激活场景被改变事件的新实例。
|
||||
/// </summary>
|
||||
public ActiveSceneChangedEventArgs()
|
||||
{
|
||||
LastActiveScene = default(Scene);
|
||||
ActiveScene = default(Scene);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取激活场景被改变事件编号。
|
||||
/// </summary>
|
||||
public override int Id
|
||||
{
|
||||
get
|
||||
{
|
||||
return EventId;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取上一个被激活的场景。
|
||||
/// </summary>
|
||||
public Scene LastActiveScene
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取被激活的场景。
|
||||
/// </summary>
|
||||
public Scene ActiveScene
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建激活场景被改变事件。
|
||||
/// </summary>
|
||||
/// <param name="lastActiveScene">上一个被激活的场景。</param>
|
||||
/// <param name="activeScene">被激活的场景。</param>
|
||||
/// <returns>创建的激活场景被改变事件。</returns>
|
||||
public static ActiveSceneChangedEventArgs Create(Scene lastActiveScene, Scene activeScene)
|
||||
{
|
||||
ActiveSceneChangedEventArgs activeSceneChangedEventArgs = ReferencePool.Acquire<ActiveSceneChangedEventArgs>();
|
||||
activeSceneChangedEventArgs.LastActiveScene = lastActiveScene;
|
||||
activeSceneChangedEventArgs.ActiveScene = activeScene;
|
||||
return activeSceneChangedEventArgs;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理激活场景被改变事件。
|
||||
/// </summary>
|
||||
public override void Clear()
|
||||
{
|
||||
LastActiveScene = default(Scene);
|
||||
ActiveScene = default(Scene);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user