初始化仓库

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SepComet
2026-02-07 19:38:49 +08:00
commit 88641dae11
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//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
using UnityEngine.SceneManagement;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 激活场景被改变事件。
/// </summary>
public sealed class ActiveSceneChangedEventArgs : GameEventArgs
{
/// <summary>
/// 激活场景被改变事件编号。
/// </summary>
public static readonly int EventId = typeof(ActiveSceneChangedEventArgs).GetHashCode();
/// <summary>
/// 初始化激活场景被改变事件的新实例。
/// </summary>
public ActiveSceneChangedEventArgs()
{
LastActiveScene = default(Scene);
ActiveScene = default(Scene);
}
/// <summary>
/// 获取激活场景被改变事件编号。
/// </summary>
public override int Id
{
get
{
return EventId;
}
}
/// <summary>
/// 获取上一个被激活的场景。
/// </summary>
public Scene LastActiveScene
{
get;
private set;
}
/// <summary>
/// 获取被激活的场景。
/// </summary>
public Scene ActiveScene
{
get;
private set;
}
/// <summary>
/// 创建激活场景被改变事件。
/// </summary>
/// <param name="lastActiveScene">上一个被激活的场景。</param>
/// <param name="activeScene">被激活的场景。</param>
/// <returns>创建的激活场景被改变事件。</returns>
public static ActiveSceneChangedEventArgs Create(Scene lastActiveScene, Scene activeScene)
{
ActiveSceneChangedEventArgs activeSceneChangedEventArgs = ReferencePool.Acquire<ActiveSceneChangedEventArgs>();
activeSceneChangedEventArgs.LastActiveScene = lastActiveScene;
activeSceneChangedEventArgs.ActiveScene = activeScene;
return activeSceneChangedEventArgs;
}
/// <summary>
/// 清理激活场景被改变事件。
/// </summary>
public override void Clear()
{
LastActiveScene = default(Scene);
ActiveScene = default(Scene);
}
}
}