初始化仓库
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using GameFramework.Event;
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using GameFramework.Sound;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// 播放声音失败事件。
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/// </summary>
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public sealed class PlaySoundFailureEventArgs : GameEventArgs
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{
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/// <summary>
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/// 播放声音失败事件编号。
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/// </summary>
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public static readonly int EventId = typeof(PlaySoundFailureEventArgs).GetHashCode();
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/// <summary>
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/// 初始化播放声音失败事件的新实例。
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/// </summary>
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public PlaySoundFailureEventArgs()
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{
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SerialId = 0;
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SoundAssetName = null;
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SoundGroupName = null;
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PlaySoundParams = null;
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BindingEntity = null;
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ErrorCode = 0;
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ErrorMessage = null;
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UserData = null;
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}
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/// <summary>
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/// 获取播放声音失败事件编号。
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/// </summary>
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public override int Id
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{
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get
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{
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return EventId;
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}
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}
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/// <summary>
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/// 获取声音的序列编号。
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/// </summary>
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public int SerialId
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取声音资源名称。
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/// </summary>
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public string SoundAssetName
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取声音组名称。
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/// </summary>
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public string SoundGroupName
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取播放声音参数。
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/// </summary>
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public PlaySoundParams PlaySoundParams
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取声音绑定的实体。
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/// </summary>
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public Entity BindingEntity
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取错误码。
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/// </summary>
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public PlaySoundErrorCode ErrorCode
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取错误信息。
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/// </summary>
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public string ErrorMessage
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取用户自定义数据。
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/// </summary>
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public object UserData
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{
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get;
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private set;
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}
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/// <summary>
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/// 创建播放声音失败事件。
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/// </summary>
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/// <param name="e">内部事件。</param>
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/// <returns>创建的播放声音失败事件。</returns>
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public static PlaySoundFailureEventArgs Create(GameFramework.Sound.PlaySoundFailureEventArgs e)
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{
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PlaySoundInfo playSoundInfo = (PlaySoundInfo)e.UserData;
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PlaySoundFailureEventArgs playSoundFailureEventArgs = ReferencePool.Acquire<PlaySoundFailureEventArgs>();
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playSoundFailureEventArgs.SerialId = e.SerialId;
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playSoundFailureEventArgs.SoundAssetName = e.SoundAssetName;
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playSoundFailureEventArgs.SoundGroupName = e.SoundGroupName;
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playSoundFailureEventArgs.PlaySoundParams = e.PlaySoundParams;
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playSoundFailureEventArgs.BindingEntity = playSoundInfo.BindingEntity;
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playSoundFailureEventArgs.ErrorCode = e.ErrorCode;
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playSoundFailureEventArgs.ErrorMessage = e.ErrorMessage;
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playSoundFailureEventArgs.UserData = playSoundInfo.UserData;
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ReferencePool.Release(playSoundInfo);
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return playSoundFailureEventArgs;
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}
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/// <summary>
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/// 清理播放声音失败事件。
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/// </summary>
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public override void Clear()
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{
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SerialId = 0;
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SoundAssetName = null;
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SoundGroupName = null;
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PlaySoundParams = null;
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BindingEntity = null;
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ErrorCode = 0;
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ErrorMessage = null;
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UserData = null;
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}
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}
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}
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