初始化仓库

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SepComet
2026-02-07 19:38:49 +08:00
commit 88641dae11
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//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// System.UInt32 变量类。
/// </summary>
public sealed class VarUInt32 : Variable<uint>
{
/// <summary>
/// 初始化 System.UInt32 变量类的新实例。
/// </summary>
public VarUInt32()
{
}
/// <summary>
/// 从 System.UInt32 到 System.UInt32 变量类的隐式转换。
/// </summary>
/// <param name="value">值。</param>
public static implicit operator VarUInt32(uint value)
{
VarUInt32 varValue = ReferencePool.Acquire<VarUInt32>();
varValue.Value = value;
return varValue;
}
/// <summary>
/// 从 System.UInt32 变量类到 System.UInt32 的隐式转换。
/// </summary>
/// <param name="value">值。</param>
public static implicit operator uint(VarUInt32 value)
{
return value.Value;
}
}
}