初始化仓库

This commit is contained in:
SepComet
2026-02-07 19:38:49 +08:00
commit 88641dae11
1540 changed files with 371772 additions and 0 deletions
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//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.Resource;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
namespace Procedure
{
public class ProcedureSplash : ProcedureBase
{
public override bool UseNativeDialog => true;
protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
{
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
// TODO: 这里可以播放一个 Splash 动画
// ...
if (GameEntry.Base.EditorResourceMode)
{
// 编辑器模式
Log.Info("Editor resource mode detected.");
ChangeState<ProcedurePreload>(procedureOwner);
}
else if (GameEntry.Resource.ResourceMode == ResourceMode.Package)
{
// 单机模式
Log.Info("Package resource mode detected.");
ChangeState<ProcedureInitResources>(procedureOwner);
}
else
{
// 可更新模式
Log.Info("Updatable resource mode detected.");
ChangeState<ProcedureCheckVersion>(procedureOwner);
}
}
}
}