初始化仓库
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using GameFramework.Event;
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using StarForce;
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using UnityGameFramework.Runtime;
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using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
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namespace Procedure
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{
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public class ProcedureVerifyResources : ProcedureBase
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{
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private bool m_VerifyResourcesComplete = false;
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public override bool UseNativeDialog
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{
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get
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{
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return true;
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}
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}
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protected override void OnEnter(ProcedureOwner procedureOwner)
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{
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base.OnEnter(procedureOwner);
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GameEntry.Event.Subscribe(ResourceVerifyStartEventArgs.EventId, OnResourceVerifyStart);
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GameEntry.Event.Subscribe(ResourceVerifySuccessEventArgs.EventId, OnResourceVerifySuccess);
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GameEntry.Event.Subscribe(ResourceVerifyFailureEventArgs.EventId, OnResourceVerifyFailure);
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m_VerifyResourcesComplete = false;
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GameEntry.Resource.VerifyResources(OnVerifyResourcesComplete);
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}
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protected override void OnLeave(ProcedureOwner procedureOwner, bool isShutdown)
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{
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base.OnLeave(procedureOwner, isShutdown);
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GameEntry.Event.Unsubscribe(ResourceVerifyStartEventArgs.EventId, OnResourceVerifyStart);
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GameEntry.Event.Unsubscribe(ResourceVerifySuccessEventArgs.EventId, OnResourceVerifySuccess);
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GameEntry.Event.Unsubscribe(ResourceVerifyFailureEventArgs.EventId, OnResourceVerifyFailure);
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}
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protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
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{
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base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
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if (!m_VerifyResourcesComplete)
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{
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return;
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}
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ChangeState<ProcedureCheckResources>(procedureOwner);
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}
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private void OnVerifyResourcesComplete(bool result)
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{
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m_VerifyResourcesComplete = true;
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Log.Info("Verify resources complete, result is '{0}'.", result);
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}
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private void OnResourceVerifyStart(object sender, GameEventArgs e)
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{
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ResourceVerifyStartEventArgs ne = (ResourceVerifyStartEventArgs)e;
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Log.Info("Start verify resources, verify resource count '{0}', verify resource total length '{1}'.", ne.Count, ne.TotalLength);
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}
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private void OnResourceVerifySuccess(object sender, GameEventArgs e)
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{
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ResourceVerifySuccessEventArgs ne = (ResourceVerifySuccessEventArgs)e;
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Log.Info("Verify resource '{0}' success.", ne.Name);
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}
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private void OnResourceVerifyFailure(object sender, GameEventArgs e)
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{
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ResourceVerifyFailureEventArgs ne = (ResourceVerifyFailureEventArgs)e;
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Log.Warning("Verify resource '{0}' failure.", ne.Name);
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}
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}
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}
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