初始化仓库

This commit is contained in:
SepComet
2026-02-07 19:38:49 +08:00
commit 88641dae11
1540 changed files with 371772 additions and 0 deletions
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//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using Entity;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace StarForce
{
public class HideByBoundary : MonoBehaviour
{
private void OnTriggerExit(Collider other)
{
GameObject go = other.gameObject;
EntityBase entity = go.GetComponent<EntityBase>();
if (entity == null)
{
Log.Warning("Unknown GameObject '{0}', you must use entity only.", go.name);
Destroy(go);
return;
}
GameEntry.Entity.HideEntity(entity);
}
}
}
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namespace Scene
{
public enum SceneId : byte
{
Launch = 0,
Menu = 1,
Main = 2,
StressTest = 3,
Game = 4,
}
}
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fileFormatVersion: 2
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timeCreated: 1768899171
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//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using UnityEngine;
namespace StarForce
{
public class ScrollableBackground : MonoBehaviour
{
[SerializeField]
private float m_ScrollSpeed = -0.25f;
[SerializeField]
private float m_TileSize = 30f;
[SerializeField]
private BoxCollider m_VisibleBoundary = null;
[SerializeField]
private BoxCollider m_PlayerMoveBoundary = null;
[SerializeField]
private BoxCollider m_EnemySpawnBoundary = null;
private Transform m_CachedTransform = null;
private Vector3 m_StartPosition = Vector3.zero;
private void Start()
{
m_CachedTransform = transform;
m_StartPosition = m_CachedTransform.position;
}
private void Update()
{
float newPosition = Mathf.Repeat(Time.time * m_ScrollSpeed, m_TileSize);
m_CachedTransform.position = m_StartPosition + Vector3.forward * newPosition;
}
public BoxCollider VisibleBoundary
{
get
{
return m_VisibleBoundary;
}
}
public BoxCollider PlayerMoveBoundary
{
get
{
return m_PlayerMoveBoundary;
}
}
public BoxCollider EnemySpawnBoundary
{
get
{
return m_EnemySpawnBoundary;
}
}
}
}
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