重构清理敌人类
This commit is contained in:
@@ -39,6 +39,10 @@ public partial class TbGlobalConfig
|
||||
/// </summary>
|
||||
public int PropMaxCount => _data.PropMaxCount;
|
||||
/// <summary>
|
||||
/// 玩家实体
|
||||
/// </summary>
|
||||
public string PlayerEntity => _data.PlayerEntity;
|
||||
/// <summary>
|
||||
/// 武器回收价比例
|
||||
/// </summary>
|
||||
public int WeaponRecycleRate => _data.WeaponRecycleRate;
|
||||
@@ -63,17 +67,69 @@ public partial class TbGlobalConfig
|
||||
/// </summary>
|
||||
public int LevelUpRewardCount => _data.LevelUpRewardCount;
|
||||
/// <summary>
|
||||
/// 敌人对象池名
|
||||
/// </summary>
|
||||
public string EnemyGroupName => _data.EnemyGroupName;
|
||||
/// <summary>
|
||||
/// 最大敌人数量
|
||||
/// </summary>
|
||||
public int SpawnEnemyMaxCount => _data.SpawnEnemyMaxCount;
|
||||
/// <summary>
|
||||
/// 敌人生成距离
|
||||
/// 敌人生成最小距离
|
||||
/// </summary>
|
||||
public int SpawnDistanceFromPlayer => _data.SpawnDistanceFromPlayer;
|
||||
public int EnemySpawnDistanceMin => _data.EnemySpawnDistanceMin;
|
||||
/// <summary>
|
||||
/// 敌人生成最大距离
|
||||
/// </summary>
|
||||
public int EnemySpawnDistanceMax => _data.EnemySpawnDistanceMax;
|
||||
/// <summary>
|
||||
/// 武器旋转速度
|
||||
/// </summary>
|
||||
public int WeaponRotateSpeed => _data.WeaponRotateSpeed;
|
||||
/// <summary>
|
||||
/// 玩家对象组名
|
||||
/// </summary>
|
||||
public string PlayerGroupName => _data.PlayerGroupName;
|
||||
/// <summary>
|
||||
/// 敌人对象组名
|
||||
/// </summary>
|
||||
public string EnemyGroupName => _data.EnemyGroupName;
|
||||
/// <summary>
|
||||
/// 投射物对象组名
|
||||
/// </summary>
|
||||
public string ProjectileGroupName => _data.ProjectileGroupName;
|
||||
/// <summary>
|
||||
/// 掉落物对象组名
|
||||
/// </summary>
|
||||
public string DropGroupName => _data.DropGroupName;
|
||||
/// <summary>
|
||||
/// 特效对象组名
|
||||
/// </summary>
|
||||
public string EffectGroupNmae => _data.EffectGroupNmae;
|
||||
/// <summary>
|
||||
/// 最小伤害
|
||||
/// </summary>
|
||||
public int MinDamage => _data.MinDamage;
|
||||
/// <summary>
|
||||
/// 闪避率上限
|
||||
/// </summary>
|
||||
public int MaxDodgeRate => _data.MaxDodgeRate;
|
||||
/// <summary>
|
||||
/// 最小刷怪速度倍数
|
||||
/// </summary>
|
||||
public int MinSpawnRateScale => _data.MinSpawnRateScale;
|
||||
/// <summary>
|
||||
/// 投射物生命周期
|
||||
/// </summary>
|
||||
public int ProjectileLifeTime => _data.ProjectileLifeTime;
|
||||
/// <summary>
|
||||
/// 投射物生成高度
|
||||
/// </summary>
|
||||
public int ProjectileHeightOffset => _data.ProjectileHeightOffset;
|
||||
/// <summary>
|
||||
/// 投射物移动速度
|
||||
/// </summary>
|
||||
public int ProjectileSpeed => _data.ProjectileSpeed;
|
||||
/// <summary>
|
||||
/// 投射物实体
|
||||
/// </summary>
|
||||
public string ProjectileEntity => _data.ProjectileEntity;
|
||||
|
||||
public void ResolveRef(Tables tables)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user