重构清理敌人类

This commit is contained in:
2026-09-15 11:07:01 +08:00
parent 421f8bf619
commit 88ed35e757
34 changed files with 568 additions and 457 deletions
@@ -8,7 +8,7 @@ namespace SepCore.EnemyManager
{
public class EnemySpawnScheduler
{
private const float MinSpawnRateScale = 0.1f;
private static float MinSpawnRateScale => GameEntry.Luban.Global.MinSpawnRateScale / 1000f;
private float _elapsedTime;
private float[] _baseIntervals;