重构清理敌人类
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@@ -8,7 +8,7 @@ namespace SepCore.EnemyManager
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{
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public class EnemySpawnScheduler
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{
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private const float MinSpawnRateScale = 0.1f;
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private static float MinSpawnRateScale => GameEntry.Luban.Global.MinSpawnRateScale / 1000f;
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private float _elapsedTime;
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private float[] _baseIntervals;
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