按 UI 五层规范重构 SelectRoleForm 并整理事件目录
- SelectRoleForm 五层归位:UseCase 改为构造注入 IProcedureMenu(新增 Runtime/ProcedureInterface),RawData 暴露原始 StatModifier[] 而非展示串,Controller 复用 ItemDescUtility 拼装属性文本,并修复 OpenUIAsync(object) 合法 RawData 分支缺少 return 的误报路径 - StatModifier 去展示职责:删除 _statTypeNames / ToString,富文本格式化下沉到 Presentation 层的 ItemDescUtility.Describe(StatModifier),CreatePropDescription 改用统一入口 - 事件目录按 UIForm 归档:Base/Event/UI/Menu/* 拆解到 SelectRoleForm/ MenuForm/ DialogForm/ DisplayItemInfoForm/ Combat/ 等各自子目录,MenuSelectRoleReturnEventArgs 改名 SelectRoleReturnEventArgs,语义归属本 UI 模块 - IUIFormController → IUIController 改名,联动 UIControllerBase / UIRouterComponent / Editor - 同步更新 docs/UI-5层架构设计规范.md 中相关示例与 MenuForm.prefab、ProcedureMenu 引用
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using GameFramework;
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using GameFramework.Event;
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namespace SepCore.Event
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{
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public class DialogEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(DialogEventArgs).GetHashCode();
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public override int Id => EventId;
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public int ButtonId { get; private set; }
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public object UserData { get; private set; }
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/// <summary>
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/// 创建 DialogEventArgs 事件示例
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/// </summary>
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/// <param name="buttonId">
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/// <list type="buttet">
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/// <item>1 为 ConfirmButton</item>
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/// <item>2 为 CancelButton</item>
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/// <item>3 为 OtherButton</item>
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/// </list>
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/// </param>
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/// <param name="userData">用户自定义数据</param>
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/// <returns></returns>
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public static DialogEventArgs Create(int buttonId, object userData)
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{
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DialogEventArgs dialogEventArgs = ReferencePool.Acquire<DialogEventArgs>();
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dialogEventArgs.ButtonId = buttonId;
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dialogEventArgs.UserData = userData;
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return dialogEventArgs;
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}
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public override void Clear()
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{
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UserData = null;
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}
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}
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}
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