按 UI 五层规范重构 SelectRoleForm 并整理事件目录
- SelectRoleForm 五层归位:UseCase 改为构造注入 IProcedureMenu(新增 Runtime/ProcedureInterface),RawData 暴露原始 StatModifier[] 而非展示串,Controller 复用 ItemDescUtility 拼装属性文本,并修复 OpenUIAsync(object) 合法 RawData 分支缺少 return 的误报路径 - StatModifier 去展示职责:删除 _statTypeNames / ToString,富文本格式化下沉到 Presentation 层的 ItemDescUtility.Describe(StatModifier),CreatePropDescription 改用统一入口 - 事件目录按 UIForm 归档:Base/Event/UI/Menu/* 拆解到 SelectRoleForm/ MenuForm/ DialogForm/ DisplayItemInfoForm/ Combat/ 等各自子目录,MenuSelectRoleReturnEventArgs 改名 SelectRoleReturnEventArgs,语义归属本 UI 模块 - IUIFormController → IUIController 改名,联动 UIControllerBase / UIRouterComponent / Editor - 同步更新 docs/UI-5层架构设计规范.md 中相关示例与 MenuForm.prefab、ProcedureMenu 引用
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@@ -1,6 +1,7 @@
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using Cysharp.Threading.Tasks;
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using SepCore.Event;
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using SepCore.Definition;
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using SepCore.CustomUtility;
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using GameFramework.Event;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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@@ -61,7 +62,8 @@ namespace SepCore.UI
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propertyContext = new RolePropertyAreaContext
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{
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RoleName = rawData.SelectedRoleName,
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InitialPropertyText = rawData.SelectedRoleInitialPropertyText
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InitialPropertyText = ItemDescUtility.CreatePropDescription(rawData.SelectedRoleInitialProperties)
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?? string.Empty
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};
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}
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@@ -78,6 +80,7 @@ namespace SepCore.UI
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if (userData is SelectRoleRawData rawData)
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{
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await OpenUIAsync(rawData, timeout);
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return;
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}
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if (userData != null)
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