优化武器商品描述文本、修复敌人子弹无法击中玩家的bug

This commit is contained in:
2026-09-26 22:55:52 +08:00
parent 051c075183
commit 91b8e177c5
5 changed files with 75 additions and 79 deletions
@@ -3,6 +3,7 @@ using SepCore.CustomUtility;
using SepCore.Definition;
using SepCore.Entity;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
@@ -12,12 +13,14 @@ namespace SepCore.UI
public Rarity Rarity;
public Sprite Icon;
public ItemType ItemType;
public string TypeName;
public string Description;
public int Price;
public GoodsItemContext()
{
Name = string.Empty;
TypeName = string.Empty;
Description = string.Empty;
Rarity = Rarity.White;
Price = 0;
@@ -33,22 +36,49 @@ namespace SepCore.UI
if (ItemType == ItemType.Weapon)
{
DamageType damageType;
if (rawData.DataRow is WeaponConfig weaponConfig)
{
Name = weaponConfig.WeaponType.ToString();
Description = ItemDescUtility.CreateWeaponDescription(weaponConfig);
damageType = weaponConfig.DamageType;
}
else if (rawData.DataRow is WeaponData weaponData)
{
Name = weaponData.Title;
Description = ItemDescUtility.CreateWeaponDescription(weaponData);
damageType = weaponData.DamageType;
}
else
{
Log.Error("Weapon data row is invalid.");
return;
}
TypeName = damageType switch
{
DamageType.Melee => "近战武器",
DamageType.Ranged => "远程武器",
DamageType.Element => "元素武器",
_ => "武器"
};
}
else if (ItemType == ItemType.Prop)
{
if (rawData.DataRow is PropConfig prop)
{
Name = prop.Name;
Description = ItemDescUtility.CreatePropDescription(prop.StatModifierConfigs);
TypeName = "道具";
}
else
{
Log.Error("Prop data row is invalid.");
}
}
else
{
var prop = (PropConfig)rawData.DataRow;
Name = prop.Name;
Description = ItemDescUtility.CreatePropDescription(prop.StatModifierConfigs);
Log.Error("Unsupported goods item type '{0}'.", ItemType);
}
}
}
@@ -29,13 +29,7 @@ namespace SepCore.UI
_iconArea.OnInit(data.Icon, data.Rarity);
_titleText.text = data.Name;
_typeText.text = data.ItemType switch
{
ItemType.None => "error",
ItemType.Weapon => "武器",
ItemType.Prop => "道具",
_ => throw new ArgumentOutOfRangeException()
};
_typeText.text = data.TypeName;
_descriptionText.text = data.Description;
_costText.text = $"{data.Price} <sprite name=\"coin\" index=0>";
}
@@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using System.Text;
using SepCore.Definition;
@@ -9,18 +8,9 @@ namespace SepCore.CustomUtility
{
public static class ItemDescUtility
{
private static readonly Dictionary<ParamType, string> _paramTypeNames = new()
{
{ ParamType.HitRadius, "攻击半宽" },
{ ParamType.SectorAngle, "攻击角度" },
{ ParamType.HitHalfWidth, "横向半宽" },
{ ParamType.PierceLength, "前戳距离" },
{ ParamType.HitHeight, "判定高度" },
};
private static readonly string[] _statTypeNames =
{
"无效", // None = 0
"无效", // None = 0
"最大生命", // MaxHp = 1
"生命恢复", // HpRegen = 2
"生命窃取", // LifeSteal = 3
@@ -35,8 +25,8 @@ namespace SepCore.CustomUtility
"护甲", // Armor = 12
"闪避率", // Dodge = 13
"移动速度", // MoveSpeed = 14
"收获", // Harvesting = 15
"幸运" // Luck = 16
"收获", // Harvesting = 15
"幸运" // Luck = 16
};
public static string Describe(StatModifierConfig statModifierConfig)
@@ -110,80 +100,53 @@ namespace SepCore.CustomUtility
public static string CreateWeaponDescription(WeaponConfig weaponConfig)
{
if (weaponConfig == null)
{
return null;
}
return CreateWeaponDescription(weaponConfig.Attack, weaponConfig.Cooldown,
weaponConfig.AttackRange, weaponConfig.StatModifierConfigs, weaponConfig.Parameters);
weaponConfig.AttackRange, weaponConfig.StatModifierConfigs);
}
public static string CreateWeaponDescription(WeaponBase weapon)
{
if (weapon == null || weapon.WeaponData == null)
{
return null;
}
return CreateWeaponDescription(weapon.WeaponData);
}
public static string CreateWeaponDescription(WeaponData weaponData)
{
if (weaponData == null)
{
return null;
Log.Error("Weapon data is invalid.");
return string.Empty;
}
return CreateWeaponDescription(weaponData.Attack, weaponData.Cooldown,
weaponData.AttackRange, weaponData.Modifiers, weaponData.Parameters);
weaponData.AttackRange, weaponData.Modifiers);
}
public static string CreatePropDescription(PropItem prop)
{
if (prop == null)
{
return null;
Log.Error("Prop is invalid.");
return string.Empty;
}
return CreatePropDescription(prop.Modifiers);
}
private static string CreateWeaponDescription(int attack, float cooldown, float attackRange,
IEnumerable<StatModifierConfig> modifiers, IReadOnlyDictionary<ParamType, float> parameters)
public static string CreateWeaponDescription(int attack, float cooldown, float attackRange,
IEnumerable<StatModifierConfig> modifiers = null)
{
float baseCrit = GameEntry.Luban.Global.WeaponBaseCrit;
float critMult = GameEntry.Luban.Global.CritMultiplier;
StringBuilder sb = new StringBuilder();
sb.AppendLine($"攻击: {attack}");
sb.AppendLine($"冷却: {cooldown}");
sb.AppendLine($"范围: {attackRange}");
sb.AppendLine($"伤害: {attack}");
sb.AppendLine($"暴击: x{critMult:0.##} ({baseCrit * 100:0.##}%)");
sb.AppendLine($"冷却: {cooldown:0.##}s");
sb.AppendLine($"范围: {attackRange:0.##}");
string modifiersDesc = CreatePropDescription(modifiers);
if (!string.IsNullOrEmpty(modifiersDesc))
{
sb.Append(modifiersDesc);
sb.AppendLine();
sb.Append(modifiersDesc.TrimEnd());
}
if (parameters == null || parameters.Count == 0)
{
return sb.ToString();
}
foreach (var kvp in parameters)
{
if (!_paramTypeNames.TryGetValue(kvp.Key, out string paramName))
{
paramName = kvp.Key.ToString();
}
string valStr = kvp.Key == ParamType.SectorAngle
? kvp.Value.ToString()
: kvp.Value.ToString("0.##");
sb.AppendLine($"{paramName}: {valStr}");
}
return sb.ToString();
return sb.ToString().TrimEnd();
}
}
}
@@ -115,10 +115,7 @@ namespace SepCore.Simulation
query.SourceOwnerEntityId != PlayerTargetEntityId)
{
float3 playerPosition = PlayerPosition;
if (query.SourceType == SimulationCollision.SourceTypeArea)
{
playerPosition.y = query.Position.y;
}
playerPosition.y = query.Position.y;
float3 playerDelta = playerPosition - query.Position;
float playerSqrDistance = math.lengthsq(playerDelta);