添加 SepCore.Runtime 和 SepCore.Base 程序集
- 暂时将 Entity 全部归进 Runtime 程序集里 - 调整部分 UI 的 UseCase/RawData/Context 之间的关系,让 RawData 更接近业务原始数据,Context 更接近 UI 直接可读的数据 - 调整其他程序集的引用关系
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using System;
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using SepCore.Definition;
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using StarForce;
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using UnityEngine;
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namespace Entity.EntityData
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{
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[Serializable]
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public abstract class AccessoryObjectData : EntityDataBase
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{
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[SerializeField]
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private int m_OwnerId = 0;
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[SerializeField]
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private CampType m_OwnerCamp = CampType.Unknown;
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public AccessoryObjectData(int entityId, int typeId, int ownerId, CampType ownerCamp)
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: base(entityId, typeId)
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{
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m_OwnerId = ownerId;
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m_OwnerCamp = ownerCamp;
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}
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/// <summary>
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/// 拥有者编号。
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/// </summary>
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public int OwnerId
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{
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get
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{
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return m_OwnerId;
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}
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}
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/// <summary>
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/// 拥有者阵营。
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/// </summary>
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public CampType OwnerCamp
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{
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get
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{
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return m_OwnerCamp;
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}
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}
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}
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}
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