添加 SepCore.Runtime 和 SepCore.Base 程序集

- 暂时将 Entity 全部归进 Runtime 程序集里
- 调整部分 UI 的 UseCase/RawData/Context 之间的关系,让 RawData 更接近业务原始数据,Context 更接近 UI 直接可读的数据
- 调整其他程序集的引用关系
This commit is contained in:
SepComet
2026-06-03 11:15:58 +08:00
parent d5893ac52b
commit 91f70dd783
176 changed files with 245 additions and 231 deletions
@@ -1,53 +0,0 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using SepCore.Definition;
using StarForce;
using UnityEngine;
namespace Entity.EntityData
{
[Serializable]
public abstract class AccessoryObjectData : EntityDataBase
{
[SerializeField]
private int m_OwnerId = 0;
[SerializeField]
private CampType m_OwnerCamp = CampType.Unknown;
public AccessoryObjectData(int entityId, int typeId, int ownerId, CampType ownerCamp)
: base(entityId, typeId)
{
m_OwnerId = ownerId;
m_OwnerCamp = ownerCamp;
}
/// <summary>
/// 拥有者编号。
/// </summary>
public int OwnerId
{
get
{
return m_OwnerId;
}
}
/// <summary>
/// 拥有者阵营。
/// </summary>
public CampType OwnerCamp
{
get
{
return m_OwnerCamp;
}
}
}
}