添加 SepCore.Runtime 和 SepCore.Base 程序集
- 暂时将 Entity 全部归进 Runtime 程序集里 - 调整部分 UI 的 UseCase/RawData/Context 之间的关系,让 RawData 更接近业务原始数据,Context 更接近 UI 直接可读的数据 - 调整其他程序集的引用关系
This commit is contained in:
@@ -1,29 +0,0 @@
|
||||
using System;
|
||||
using SepCore.Definition;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Entity.EntityData
|
||||
{
|
||||
[Serializable]
|
||||
public class EnemyProjectileData : EntityDataBase
|
||||
{
|
||||
public EnemyProjectileData(int entityId, int ownerEntityId, CampType ownerCamp, int attackDamage,
|
||||
float speed, float lifeTime, Vector3 direction)
|
||||
: base(entityId, 0)
|
||||
{
|
||||
OwnerEntityId = ownerEntityId;
|
||||
OwnerCamp = ownerCamp;
|
||||
AttackDamage = attackDamage;
|
||||
Speed = speed;
|
||||
LifeTime = lifeTime;
|
||||
Direction = direction;
|
||||
}
|
||||
|
||||
public int OwnerEntityId { get; }
|
||||
public CampType OwnerCamp { get; }
|
||||
public int AttackDamage { get; }
|
||||
public float Speed { get; }
|
||||
public float LifeTime { get; }
|
||||
public Vector3 Direction { get; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user