添加 SepCore.Runtime 和 SepCore.Base 程序集
- 暂时将 Entity 全部归进 Runtime 程序集里 - 调整部分 UI 的 UseCase/RawData/Context 之间的关系,让 RawData 更接近业务原始数据,Context 更接近 UI 直接可读的数据 - 调整其他程序集的引用关系
This commit is contained in:
@@ -1,79 +0,0 @@
|
||||
using SepCore.Definition;
|
||||
using GameFramework.Debugger;
|
||||
using GameFramework.Localization;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace SepCore.Editor
|
||||
{
|
||||
public class ChangeLanguageDebuggerWindow : IDebuggerWindow
|
||||
{
|
||||
private Vector2 m_ScrollPosition = Vector2.zero;
|
||||
private bool m_NeedRestart = false;
|
||||
|
||||
public void Initialize(params object[] args)
|
||||
{
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnEnter()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnLeave()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnUpdate(float elapseSeconds, float realElapseSeconds)
|
||||
{
|
||||
if (m_NeedRestart)
|
||||
{
|
||||
m_NeedRestart = false;
|
||||
UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Restart);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDraw()
|
||||
{
|
||||
m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition);
|
||||
{
|
||||
DrawSectionChangeLanguage();
|
||||
}
|
||||
GUILayout.EndScrollView();
|
||||
}
|
||||
|
||||
private void DrawSectionChangeLanguage()
|
||||
{
|
||||
GUILayout.Label("<b>Change Language</b>");
|
||||
GUILayout.BeginHorizontal("box");
|
||||
{
|
||||
if (GUILayout.Button("Chinese Simplified", GUILayout.Height(30)))
|
||||
{
|
||||
GameEntry.Localization.Language = Language.ChineseSimplified;
|
||||
SaveLanguage();
|
||||
}
|
||||
if (GUILayout.Button("Chinese Traditional", GUILayout.Height(30)))
|
||||
{
|
||||
GameEntry.Localization.Language = Language.ChineseTraditional;
|
||||
SaveLanguage();
|
||||
}
|
||||
if (GUILayout.Button("English", GUILayout.Height(30)))
|
||||
{
|
||||
GameEntry.Localization.Language = Language.English;
|
||||
SaveLanguage();
|
||||
}
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void SaveLanguage()
|
||||
{
|
||||
GameEntry.Setting.SetString(Constant.Setting.Language, GameEntry.Localization.Language.ToString());
|
||||
GameEntry.Setting.Save();
|
||||
m_NeedRestart = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 278a7992e66d1ea4081597614f912f3d
|
||||
timeCreated: 1528026148
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -2,11 +2,12 @@
|
||||
"name": "SepCore.Editor",
|
||||
"rootNamespace": "SepCore.Editor",
|
||||
"references": [
|
||||
"GUID:47a82ffa13c291447ab895cd0bc251cd",
|
||||
"GUID:363c5eb08ff8e6a439b85e37b8c20d96",
|
||||
"GUID:a2d8a19598eca814496b089021d08d60",
|
||||
"GUID:6f6ea874d7669044095abb01ec4c2f8d",
|
||||
"GUID:0e1d182005e0ae647ab3fa40f5492dbb"
|
||||
"GUID:363c5eb08ff8e6a439b85e37b8c20d96",
|
||||
"GUID:47a82ffa13c291447ab895cd0bc251cd",
|
||||
"GUID:436e23dbdc31e7d4fb5c3f804548b2df",
|
||||
"GUID:0e1d182005e0ae647ab3fa40f5492dbb",
|
||||
"GUID:6f6ea874d7669044095abb01ec4c2f8d"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
|
||||
Reference in New Issue
Block a user