添加 SepCore.Runtime 和 SepCore.Base 程序集

- 暂时将 Entity 全部归进 Runtime 程序集里
- 调整部分 UI 的 UseCase/RawData/Context 之间的关系,让 RawData 更接近业务原始数据,Context 更接近 UI 直接可读的数据
- 调整其他程序集的引用关系
This commit is contained in:
SepComet
2026-06-03 11:15:58 +08:00
parent d5893ac52b
commit 91f70dd783
176 changed files with 245 additions and 231 deletions
@@ -374,18 +374,14 @@ namespace SepCore.UI
return false;
}
var weaponData = weapon.WeaponData;
rawData = new DisplayItemInfoRawData
{
TargetPos = targetPos,
Index = index,
IconAssetName = weaponData.IconAssetName,
Title = weaponData.Title,
Rarity = weaponData.Rarity,
TypeText = "武器",
Description = ItemDescUtility.CreateWeaponDescription(weaponData),
Price = Mathf.FloorToInt(weaponData.Price * Context.WeaponRecycleRate),
IsWeapon = true
Data = weapon.WeaponData,
Rarity = weapon.WeaponData.Rarity,
ItemType = ItemType.Weapon,
Price = Mathf.FloorToInt(weapon.WeaponData.Price * Context.WeaponRecycleRate),
};
return true;
}
@@ -417,13 +413,10 @@ namespace SepCore.UI
{
TargetPos = targetPos,
Index = index,
IconAssetName = propItem.IconAssetName,
Title = propItem.Title,
Data = propItem,
Rarity = propItem.Rarity,
TypeText = "道具",
Description = ItemDescUtility.CreatePropDescription(propItem),
Price = 0,
IsWeapon = false
ItemType = ItemType.Prop,
Price = 0
};
return true;
}