添加 SepCore.Runtime 和 SepCore.Base 程序集

- 暂时将 Entity 全部归进 Runtime 程序集里
- 调整部分 UI 的 UseCase/RawData/Context 之间的关系,让 RawData 更接近业务原始数据,Context 更接近 UI 直接可读的数据
- 调整其他程序集的引用关系
This commit is contained in:
SepComet
2026-06-03 11:15:58 +08:00
parent d5893ac52b
commit 91f70dd783
176 changed files with 245 additions and 231 deletions
@@ -1,3 +1,4 @@
using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@@ -22,7 +23,13 @@ namespace SepCore.UI
{
_iconArea.OnInit(data.Icon, data.Rarity);
_titleText.text = data.Title;
_typeText.text = data.Type;
_typeText.text = data.ItemType switch
{
ItemType.None => "error",
ItemType.Weapon => "武器",
ItemType.Prop => "道具",
_ => throw new ArgumentOutOfRangeException()
};
_descriptionText.text = data.Description;
_costText.text = $"{data.Price} <sprite name=\"coin\" index=0>";
}