添加 SepCore.Runtime 和 SepCore.Base 程序集
- 暂时将 Entity 全部归进 Runtime 程序集里 - 调整部分 UI 的 UseCase/RawData/Context 之间的关系,让 RawData 更接近业务原始数据,Context 更接近 UI 直接可读的数据 - 调整其他程序集的引用关系
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@@ -1,3 +1,4 @@
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using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -22,7 +23,13 @@ namespace SepCore.UI
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{
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_iconArea.OnInit(data.Icon, data.Rarity);
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_titleText.text = data.Title;
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_typeText.text = data.Type;
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_typeText.text = data.ItemType switch
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{
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ItemType.None => "error",
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ItemType.Weapon => "武器",
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ItemType.Prop => "道具",
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_ => throw new ArgumentOutOfRangeException()
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};
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_descriptionText.text = data.Description;
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_costText.text = $"{data.Price} <sprite name=\"coin\" index=0>";
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}
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