添加 SepCore.Runtime 和 SepCore.Base 程序集
- 暂时将 Entity 全部归进 Runtime 程序集里 - 调整部分 UI 的 UseCase/RawData/Context 之间的关系,让 RawData 更接近业务原始数据,Context 更接近 UI 直接可读的数据 - 调整其他程序集的引用关系
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using Components;
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using CustomUtility;
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using SepCore.Definition;
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using Entity.EntityData;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace Entity
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{
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public class RemoteEnemy : EnemyBase
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{
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private const string EnemyProjectileGroupName = "Bullet";
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private const float EnemyProjectileGroupAutoReleaseInterval = 60f;
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private const int EnemyProjectileGroupCapacity = 64;
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private const float EnemyProjectileGroupExpireTime = 60f;
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private const int EnemyProjectileGroupPriority = 0;
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private const string ProjectileSpeedParamKey = "ProjectileSpeed";
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private const string ProjectileLifeTimeParamKey = "ProjectileLifeTime";
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private const string ProjectileSpawnForwardOffsetParamKey = "ProjectileSpawnForwardOffset";
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private const string ProjectileSpawnHeightOffsetParamKey = "ProjectileSpawnHeightOffset";
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private const string ProjectileAssetNameParamKey = "ProjectileAssetName";
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private MovementComponent _movementComponent;
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private float _attackRange = 1f;
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private float _attackRangeSquared;
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private float _attackCooldown = 1f;
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private int _attackDamage = 1;
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private float _currAttackTimer;
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[SerializeField] private float _projectileSpeed = 12f;
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[SerializeField] private float _projectileLifeTime = 3f;
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[SerializeField] private float _projectileSpawnForwardOffset = 0.7f;
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[SerializeField] private float _projectileSpawnHeightOffset = 0.6f;
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[SerializeField] private string _projectileAssetName = "BulletHandgun";
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private EnemyData _remoteEnemyData;
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protected override TargetableObjectData _targetableObjectData => _remoteEnemyData;
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public override float AttackRange => _attackRange;
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public override ImpactData GetImpactData()
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{
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return new ImpactData(_remoteEnemyData.Camp, _attackDamage);
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}
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protected override void OnInit(object userData)
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{
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base.OnInit(userData);
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_movementComponent = GetComponent<MovementComponent>();
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_healthComponent = GetComponent<HealthComponent>();
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}
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protected override void OnShow(object userData)
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{
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base.OnShow(userData);
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if (userData is EnemyData enemyData)
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{
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_remoteEnemyData = enemyData;
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_healthComponent.OnInit(enemyData.MaxHealthBase);
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_movementComponent.OnInit(_remoteEnemyData.SpeedBase, this.CachedTransform, null, true);
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_movementComponent.SetMove(true);
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_attackRange = Mathf.Max(0.1f, _remoteEnemyData.AttackRange);
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_attackRangeSquared = _attackRange * _attackRange;
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_attackCooldown = Mathf.Max(0.01f, _remoteEnemyData.AttackCooldown);
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_attackDamage = Mathf.Max(1, _remoteEnemyData.AttackDamage);
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_projectileSpeed = ReadPositiveParam(ProjectileSpeedParamKey, _projectileSpeed);
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_projectileLifeTime = ReadPositiveParam(ProjectileLifeTimeParamKey, _projectileLifeTime);
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_projectileSpawnForwardOffset = ReadPositiveParam(ProjectileSpawnForwardOffsetParamKey,
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_projectileSpawnForwardOffset);
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_projectileSpawnHeightOffset = ReadPositiveParam(ProjectileSpawnHeightOffsetParamKey,
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_projectileSpawnHeightOffset);
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_projectileAssetName = ReadStringParam(ProjectileAssetNameParamKey, _projectileAssetName);
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_currAttackTimer = 0f;
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this.CachedTransform.position = enemyData.Position;
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}
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else
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{
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Log.Error($"Invalid data type. Data type: {userData?.GetType()}");
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}
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}
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protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
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{
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base.OnUpdate(elapseSeconds, realElapseSeconds);
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_currAttackTimer += elapseSeconds;
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if (_target == null)
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{
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_movementComponent.SetMove(false);
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return;
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}
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Vector3 toTarget = _target.position - this.CachedTransform.position;
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toTarget.y = 0f;
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float distanceSquared = toTarget.sqrMagnitude;
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if (distanceSquared <= _attackRangeSquared)
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{
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_movementComponent.SetMove(false);
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TryFireProjectile();
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}
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else
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{
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_movementComponent.SetMove(true);
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_movementComponent.SetDirection(GetTargetDirection());
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}
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}
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protected override void OnHide(bool isShutdown, object userData)
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{
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_movementComponent.OnReset();
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_healthComponent.OnReset();
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_currAttackTimer = 0f;
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base.OnHide(isShutdown, userData);
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}
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private void TryFireProjectile()
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{
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if (_currAttackTimer < _attackCooldown || _target == null) return;
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if (!EnsureEnemyProjectileGroup()) return;
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Vector3 spawnPosition = this.CachedTransform.position +
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this.CachedTransform.forward * _projectileSpawnForwardOffset +
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Vector3.up * _projectileSpawnHeightOffset;
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Vector3 direction = _target.position - spawnPosition;
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direction.y = 0f;
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if (direction.sqrMagnitude <= Mathf.Epsilon)
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{
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direction = this.CachedTransform.forward;
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direction.y = 0f;
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}
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if (direction.sqrMagnitude <= Mathf.Epsilon)
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{
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direction = Vector3.forward;
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}
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else
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{
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direction.Normalize();
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}
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int projectileEntityId = GameEntry.Entity.GenerateSerialId();
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var projectileData = new EnemyProjectileData(projectileEntityId, Id, _remoteEnemyData.Camp,
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_attackDamage, _projectileSpeed, _projectileLifeTime, direction)
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{
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Position = spawnPosition,
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Rotation = Quaternion.LookRotation(direction, Vector3.up)
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};
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GameEntry.Entity.ShowEntity(
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entityId: projectileEntityId,
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entityLogicType: typeof(EnemyProjectile),
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entityAssetName: AssetUtility.GetEntityAsset(_projectileAssetName),
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entityGroupName: EnemyProjectileGroupName,
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priority: Constant.AssetPriority.BulletAsset,
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userData: projectileData);
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_currAttackTimer = 0f;
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}
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private static bool EnsureEnemyProjectileGroup()
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{
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var entityComponent = GameEntry.Entity;
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if (entityComponent == null) return false;
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if (entityComponent.HasEntityGroup(EnemyProjectileGroupName))
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{
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return true;
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}
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bool addResult = entityComponent.AddEntityGroup(
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EnemyProjectileGroupName,
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EnemyProjectileGroupAutoReleaseInterval,
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EnemyProjectileGroupCapacity,
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EnemyProjectileGroupExpireTime,
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EnemyProjectileGroupPriority);
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if (!addResult)
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{
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Log.Warning("Can not create entity group '{0}'.", EnemyProjectileGroupName);
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return false;
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}
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return true;
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}
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private float ReadPositiveParam(string paramName, float defaultValue)
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{
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if (_remoteEnemyData != null &&
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_remoteEnemyData.TryGetParam(paramName, out string rawValue) &&
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float.TryParse(rawValue, out float parsedValue))
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{
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return Mathf.Max(0.01f, parsedValue);
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}
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return Mathf.Max(0.01f, defaultValue);
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}
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private string ReadStringParam(string paramName, string defaultValue)
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{
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if (_remoteEnemyData != null &&
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_remoteEnemyData.TryGetParam(paramName, out string rawValue) &&
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!string.IsNullOrWhiteSpace(rawValue))
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{
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return rawValue;
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}
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return defaultValue;
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}
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private Vector3 GetTargetDirection()
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{
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if (_target == null)
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{
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return Vector3.zero;
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}
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return new Vector3(
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_target.position.x - this.CachedTransform.position.x,
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0f,
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_target.position.z - this.CachedTransform.position.z
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).normalized;
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}
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}
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}
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