添加 SepCore.Runtime 和 SepCore.Base 程序集

- 暂时将 Entity 全部归进 Runtime 程序集里
- 调整部分 UI 的 UseCase/RawData/Context 之间的关系,让 RawData 更接近业务原始数据,Context 更接近 UI 直接可读的数据
- 调整其他程序集的引用关系
This commit is contained in:
SepComet
2026-06-03 11:15:58 +08:00
parent d5893ac52b
commit 91f70dd783
176 changed files with 245 additions and 231 deletions
@@ -0,0 +1,75 @@
using Entity.EntityData;
using GameFramework;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace Entity
{
public abstract class EntityBase : EntityLogic
{
[SerializeField] private EntityDataBase _entityData = null;
public int Id => Entity.Id;
public Animation CachedAnimation { get; private set; }
protected override void OnInit(object userData)
{
base.OnInit(userData);
CachedAnimation = GetComponent<Animation>();
}
protected override void OnRecycle()
{
base.OnRecycle();
}
protected override void OnShow(object userData)
{
base.OnShow(userData);
_entityData = userData as EntityDataBase;
if (_entityData == null)
{
Log.Error("Entity data is invalid.");
return;
}
Name = Utility.Text.Format("[Entity {0}]", Id);
CachedTransform.localPosition = _entityData.Position;
CachedTransform.localRotation = _entityData.Rotation;
CachedTransform.localScale = Vector3.one;
}
protected override void OnHide(bool isShutdown, object userData)
{
base.OnHide(isShutdown, userData);
}
protected override void OnAttached(EntityLogic childEntity, Transform parentTransform, object userData)
{
base.OnAttached(childEntity, parentTransform, userData);
}
protected override void OnDetached(EntityLogic childEntity, object userData)
{
base.OnDetached(childEntity, userData);
}
protected override void OnAttachTo(EntityLogic parentEntity, Transform parentTransform, object userData)
{
base.OnAttachTo(parentEntity, parentTransform, userData);
}
protected override void OnDetachFrom(EntityLogic parentEntity, object userData)
{
base.OnDetachFrom(parentEntity, userData);
}
protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
base.OnUpdate(elapseSeconds, realElapseSeconds);
}
}
}