添加 SepCore.Runtime 和 SepCore.Base 程序集

- 暂时将 Entity 全部归进 Runtime 程序集里
- 调整部分 UI 的 UseCase/RawData/Context 之间的关系,让 RawData 更接近业务原始数据,Context 更接近 UI 直接可读的数据
- 调整其他程序集的引用关系
This commit is contained in:
SepComet
2026-06-03 11:15:58 +08:00
parent d5893ac52b
commit 91f70dd783
176 changed files with 245 additions and 231 deletions
@@ -0,0 +1,27 @@
namespace Entity.Weapon
{
public partial class WeaponHandgun
{
private class IdleState : WeaponStateBase
{
private WeaponHandgun _weapon;
public override WeaponStateType State => WeaponStateType.Idle;
public override void OnInit(WeaponBase weapon) => _weapon = weapon as WeaponHandgun;
public override void OnEnter() { }
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
_weapon.Check();
_weapon.RotateToOrigin(elapseSeconds);
_weapon._currAttackTimer += elapseSeconds;
if (_weapon._target != null && _weapon._target.Available)
{
_weapon.TransitionTo(WeaponStateType.Check_OutRange);
}
}
public override void OnLeave() { }
}
}
}