添加 SepCore.Runtime 和 SepCore.Base 程序集
- 暂时将 Entity 全部归进 Runtime 程序集里 - 调整部分 UI 的 UseCase/RawData/Context 之间的关系,让 RawData 更接近业务原始数据,Context 更接近 UI 直接可读的数据 - 调整其他程序集的引用关系
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namespace Entity.Weapon
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{
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public partial class WeaponSlash
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{
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private class AttackState : WeaponStateBase
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{
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private WeaponSlash _weapon;
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public override WeaponStateType State => WeaponStateType.Attack;
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public override void OnInit(WeaponBase weapon) => _weapon = weapon as WeaponSlash;
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public override void OnEnter()
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{
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_weapon._currAttackTimer = 0f;
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_weapon.Attack();
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}
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public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
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{
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if (!_weapon._isAttacking)
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{
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_weapon.TransitionTo(WeaponStateType.Check_InRange);
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}
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}
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public override void OnLeave()
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{
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}
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}
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}
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}
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