添加 SepCore.Runtime 和 SepCore.Base 程序集
- 暂时将 Entity 全部归进 Runtime 程序集里 - 调整部分 UI 的 UseCase/RawData/Context 之间的关系,让 RawData 更接近业务原始数据,Context 更接近 UI 直接可读的数据 - 调整其他程序集的引用关系
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namespace Entity.Weapon
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{
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public partial class WeaponSlash
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{
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private class IdleState : WeaponStateBase
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{
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private WeaponSlash _weapon;
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public override WeaponStateType State => WeaponStateType.Idle;
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public override void OnInit(WeaponBase weapon) => _weapon = weapon as WeaponSlash;
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public override void OnEnter()
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{
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}
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public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
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{
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_weapon.Check();
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_weapon.RotateToOrigin(elapseSeconds);
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_weapon._currAttackTimer += elapseSeconds;
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if (_weapon._target != null && _weapon._target.Available)
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{
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_weapon.TransitionTo(WeaponStateType.Check_OutRange);
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}
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}
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public override void OnLeave()
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{
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}
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}
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}
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}
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