添加 SepCore.Runtime 和 SepCore.Base 程序集
- 暂时将 Entity 全部归进 Runtime 程序集里 - 调整部分 UI 的 UseCase/RawData/Context 之间的关系,让 RawData 更接近业务原始数据,Context 更接近 UI 直接可读的数据 - 调整其他程序集的引用关系
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+9
-5
@@ -3,16 +3,20 @@ using UnityEngine;
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namespace SepCore.UI
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{
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public enum ItemType
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{
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None,
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Weapon,
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Prop
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}
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public class DisplayItemInfoRawData
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{
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public int Index;
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public string IconAssetName;
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public string Title;
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public string TypeText;
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public object Data;
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public ItemType ItemType;
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public ItemRarity Rarity;
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public string Description;
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public int Price;
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public bool IsWeapon;
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public Vector3 TargetPos;
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}
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}
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+4
-10
@@ -39,12 +39,9 @@ namespace SepCore.UI
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return new DisplayItemInfoRawData
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{
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IconAssetName = weapon.WeaponData.IconAssetName,
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Title = weapon.WeaponData.Title,
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TypeText = "Weapon",
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Description = ItemDescUtility.CreateWeaponDescription(weapon),
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Data = weapon.WeaponData,
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ItemType = ItemType.Weapon,
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Price = 0,
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IsWeapon = true
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};
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}
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@@ -62,12 +59,9 @@ namespace SepCore.UI
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return new DisplayItemInfoRawData
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{
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IconAssetName = prop.IconAssetName,
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Title = prop.Title,
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TypeText = "Prop",
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Description = ItemDescUtility.CreatePropDescription(prop),
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Data = prop,
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ItemType = ItemType.Prop,
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Price = 0,
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IsWeapon = false
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};
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}
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}
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