简单重构拆分 SimulationWorld
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namespace SepCore.Simulation
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{
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internal static class SimulationCollision
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{
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public const int SourceTypeProjectile = 1;
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public const int SourceTypeArea = 2;
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public const int ShapeCircle = 0;
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public const int ShapeSector = 1;
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public const int ShapeRectangle = 2;
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}
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}
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