简单重构拆分 SimulationWorld

This commit is contained in:
2026-09-18 17:43:41 +08:00
parent 1e4d3ef8d7
commit 92e1ea0d55
109 changed files with 2605 additions and 1817 deletions
@@ -50,21 +50,21 @@ namespace SepCore.Simulation
ClearPlayerMovementState();
}
private Vector3 ResolvePlayerPositionForTick(in SimulationTickContext context)
private Vector3 ResolvePlayerPositionForTick(Vector3 fallbackPlayerPosition, float deltaTime)
{
if (_playerMovementTransform == null)
{
return context.PlayerPosition;
return fallbackPlayerPosition;
}
if (!_playerMovementActive || _playerMovementSpeed <= 0f ||
_playerMovementDirection.sqrMagnitude <= Mathf.Epsilon || context.DeltaTime <= 0f)
_playerMovementDirection.sqrMagnitude <= Mathf.Epsilon || deltaTime <= 0f)
{
_playerMovementPosition = _playerMovementTransform.position;
return _playerMovementPosition;
}
_playerMovementPosition += _playerMovementDirection * (_playerMovementSpeed * context.DeltaTime);
_playerMovementPosition += _playerMovementDirection * (_playerMovementSpeed * deltaTime);
_playerMovementPosition.y = _playerMovementTransform.position.y;
_playerMovementTransform.position = _playerMovementPosition;
return _playerMovementPosition;