fix test sample
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@@ -22,25 +22,23 @@ namespace Simulation
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}
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var enemyManager = GameEntry.EnemyManager;
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if (enemyManager == null || enemyManager.Enemies == null)
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if (enemyManager != null && enemyManager.Enemies != null)
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{
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return;
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}
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var enemies = enemyManager.Enemies;
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foreach (var enemy in enemies)
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{
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if (enemy is not EnemyBase enemyEntity || !enemyEntity.Available)
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var enemies = enemyManager.Enemies;
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foreach (var enemy in enemies)
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{
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continue;
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}
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if (enemy is not EnemyBase enemyEntity || !enemyEntity.Available)
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{
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continue;
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}
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if (!_world.TryGetEnemyData(enemyEntity.Id, out EnemySimData enemyData))
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{
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continue;
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}
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if (!_world.TryGetEnemyData(enemyEntity.Id, out EnemySimData enemyData))
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{
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continue;
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}
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ApplyEnemyPresentation(enemyEntity, enemyData);
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ApplyEnemyPresentation(enemyEntity, enemyData);
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}
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}
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var projectiles = _world._projectiles;
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