调整 Event 和 Editor 命名空间

- 将原来的 CustomEvent 调整到 SepCore.Event
- 将 Editor 文件夹下的统一到 SepCore.Editor,顺带修改了 Editor 程序集
This commit is contained in:
SepComet
2026-06-02 19:26:21 +08:00
parent 34c0784190
commit affa44e4d0
49 changed files with 99 additions and 109 deletions
@@ -1,6 +1,6 @@
using System.Collections.Generic;
using Components;
using CustomEvent;
using SepCore.Event;
using SepCore.DataTable;
using SepCore.Definition;
using Entity.EntityData;
@@ -2,7 +2,7 @@ using GameFramework;
using GameFramework.Event;
using UnityEngine;
namespace CustomEvent
namespace SepCore.Event
{
public sealed class ProjectileHitPresentationEventArgs : GameEventArgs
{
@@ -1,7 +1,7 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
namespace SepCore.Event
{
public class DisplayItemInfoHideEventArgs : GameEventArgs
{
@@ -1,7 +1,7 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
namespace SepCore.Event
{
public class DisplayItemInfoLockEventArgs : GameEventArgs
{
@@ -2,7 +2,7 @@ using GameFramework;
using GameFramework.Event;
using UnityEngine;
namespace CustomEvent
namespace SepCore.Event
{
public class DisplayItemShowEventArgs : GameEventArgs
{
@@ -1,7 +1,7 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
namespace SepCore.Event
{
public class LevelProcessEventArgs : GameEventArgs
{
@@ -1,7 +1,7 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
namespace SepCore.Event
{
public class LevelUpPropSelectedEventArgs : GameEventArgs
{
@@ -1,7 +1,7 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
namespace SepCore.Event
{
public class MenuAboutButtonClickEventArgs : GameEventArgs
{
@@ -1,7 +1,7 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
namespace SepCore.Event
{
public class MenuFileButtonClickEventArgs : GameEventArgs
{
@@ -1,7 +1,7 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
namespace SepCore.Event
{
public class MenuGuideButtonClickEventArgs : GameEventArgs
{
@@ -1,7 +1,7 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
namespace SepCore.Event
{
public class MenuQuitButtonClickEventArgs : GameEventArgs
{
@@ -1,7 +1,7 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
namespace SepCore.Event
{
public class MenuSelectRoleConfirmEventArgs : GameEventArgs
{
@@ -1,7 +1,7 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
namespace SepCore.Event
{
public class MenuSelectRoleReturnEventArgs : GameEventArgs
{
@@ -1,7 +1,7 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
namespace SepCore.Event
{
public class MenuSelectRoleSelectedEventArgs : GameEventArgs
{
@@ -1,7 +1,7 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
namespace SepCore.Event
{
public class MenuSettingButtonClickEventArgs : GameEventArgs
{
@@ -1,7 +1,7 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
namespace SepCore.Event
{
public class MenuStartGameEventArgs : GameEventArgs
{
@@ -1,7 +1,7 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
namespace SepCore.Event
{
public class PlayerCoinChangeEventArgs : GameEventArgs
{
@@ -1,7 +1,7 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
namespace SepCore.Event
{
public class PlayerExpChangeEventArgs : GameEventArgs
{
@@ -1,7 +1,7 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
namespace SepCore.Event
{
public class PlayerHealthChangeEventArgs : GameEventArgs
{
@@ -1,7 +1,7 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
namespace SepCore.Event
{
public class PlayerLevelUpEventArgs : GameEventArgs
{
@@ -1,7 +1,7 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
namespace SepCore.Event
{
public class RefreshEventArgs : GameEventArgs
{
@@ -1,7 +1,7 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
namespace SepCore.Event
{
public class ShopContinueEventArgs : GameEventArgs
{
@@ -1,7 +1,7 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
namespace SepCore.Event
{
public class ShopPurchaseEventArgs : GameEventArgs
{
@@ -1,7 +1,7 @@
using GameFramework;
using GameFramework.Event;
namespace CustomEvent
namespace SepCore.Event
{
public class ShopWeaponRecycleEventArgs : GameEventArgs
{