调整 Event 和 Editor 命名空间
- 将原来的 CustomEvent 调整到 SepCore.Event - 将 Editor 文件夹下的统一到 SepCore.Editor,顺带修改了 Editor 程序集
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@@ -2,7 +2,7 @@ using GameFramework;
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using GameFramework.Event;
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using UnityEngine;
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namespace CustomEvent
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namespace SepCore.Event
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{
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public sealed class ProjectileHitPresentationEventArgs : GameEventArgs
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{
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