调整 Event 和 Editor 命名空间
- 将原来的 CustomEvent 调整到 SepCore.Event - 将 Editor 文件夹下的统一到 SepCore.Editor,顺带修改了 Editor 程序集
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@@ -1,4 +1,3 @@
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#if UNITY_EDITOR
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using System;
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using System.Linq;
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using CustomComponent;
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@@ -10,7 +9,7 @@ using Procedure;
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using UnityEditor;
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using UnityEngine;
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namespace StarForce.Editor
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namespace SepCore.Editor
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{
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public class PlayerBuffConsoleWindow : EditorWindow
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{
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@@ -27,7 +26,7 @@ namespace StarForce.Editor
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private float _spawnRateScaleInput = 1f;
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private float _extendDurationSeconds = 30f;
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[MenuItem("StarForce/Debug/Player Buff Console")]
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[MenuItem("SepCore/Debug/Player Buff Console")]
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private static void Open()
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{
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GetWindow<PlayerBuffConsoleWindow>(WindowTitle);
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@@ -291,4 +290,3 @@ namespace StarForce.Editor
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}
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}
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}
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#endif
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