调整 Event 和 Editor 命名空间

- 将原来的 CustomEvent 调整到 SepCore.Event
- 将 Editor 文件夹下的统一到 SepCore.Editor,顺带修改了 Editor 程序集
This commit is contained in:
SepComet
2026-06-02 19:26:21 +08:00
parent 34c0784190
commit affa44e4d0
49 changed files with 99 additions and 109 deletions
@@ -1,4 +1,3 @@
#if UNITY_EDITOR
using System;
using System.Linq;
using CustomComponent;
@@ -10,7 +9,7 @@ using Procedure;
using UnityEditor;
using UnityEngine;
namespace StarForce.Editor
namespace SepCore.Editor
{
public class PlayerBuffConsoleWindow : EditorWindow
{
@@ -27,7 +26,7 @@ namespace StarForce.Editor
private float _spawnRateScaleInput = 1f;
private float _extendDurationSeconds = 30f;
[MenuItem("StarForce/Debug/Player Buff Console")]
[MenuItem("SepCore/Debug/Player Buff Console")]
private static void Open()
{
GetWindow<PlayerBuffConsoleWindow>(WindowTitle);
@@ -291,4 +290,3 @@ namespace StarForce.Editor
}
}
}
#endif