调整 Event 和 Editor 命名空间

- 将原来的 CustomEvent 调整到 SepCore.Event
- 将 Editor 文件夹下的统一到 SepCore.Editor,顺带修改了 Editor 程序集
This commit is contained in:
SepComet
2026-06-02 19:26:21 +08:00
parent 34c0784190
commit affa44e4d0
49 changed files with 99 additions and 109 deletions
@@ -1,4 +1,4 @@
using CustomEvent;
using SepCore.Event;
using UnityEngine;
using UnityEngine.UI;
@@ -1,4 +1,4 @@
using CustomEvent;
using SepCore.Event;
using TMPro;
using UnityEngine;
using UnityGameFramework.Runtime;
@@ -1,4 +1,4 @@
using CustomEvent;
using SepCore.Event;
using SepCore.Definition;
using GameFramework.Event;
using UnityEngine;
@@ -1,5 +1,5 @@
using CustomComponent;
using CustomEvent;
using SepCore.Event;
using GameFramework.Event;
using TMPro;
using UnityEngine;
@@ -1,4 +1,4 @@
using CustomEvent;
using SepCore.Event;
using TMPro;
using UnityEngine;
using UnityGameFramework.Runtime;
@@ -1,5 +1,5 @@
using System.Collections.Generic;
using CustomEvent;
using SepCore.Event;
using SepCore.Definition;
using CustomUtility;
using GameFramework.Event;
@@ -1,5 +1,5 @@
using System.Collections.Generic;
using CustomEvent;
using SepCore.Event;
using GameFramework.Event;
using TMPro;
using UnityEngine;
@@ -1,5 +1,5 @@
using System.Collections.Generic;
using CustomEvent;
using SepCore.Event;
using SepCore.Definition;
using CustomUtility;
using Entity.Weapon;
@@ -1,4 +1,4 @@
using CustomEvent;
using SepCore.Event;
using UnityEngine;
using UnityEngine.UI;
@@ -1,5 +1,5 @@
using System;
using CustomEvent;
using SepCore.Event;
using UnityEngine;
using UnityGameFramework.Runtime;
@@ -1,4 +1,4 @@
using CustomEvent;
using SepCore.Event;
using SepCore.Definition;
using GameFramework.Event;
using UnityEngine;
@@ -1,4 +1,4 @@
using CustomEvent;
using SepCore.Event;
using UnityGameFramework.Runtime;
namespace UI
@@ -1,4 +1,4 @@
using CustomEvent;
using SepCore.Event;
using SepCore.Definition;
using GameFramework.Event;
using UnityGameFramework.Runtime;