调整 Event 和 Editor 命名空间
- 将原来的 CustomEvent 调整到 SepCore.Event - 将 Editor 文件夹下的统一到 SepCore.Editor,顺带修改了 Editor 程序集
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using CustomEvent;
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using SepCore.Event;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -1,4 +1,4 @@
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using CustomEvent;
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using SepCore.Event;
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using TMPro;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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@@ -1,4 +1,4 @@
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using CustomEvent;
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using SepCore.Event;
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using SepCore.Definition;
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using GameFramework.Event;
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using UnityEngine;
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@@ -1,5 +1,5 @@
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using CustomComponent;
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using CustomEvent;
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using SepCore.Event;
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using GameFramework.Event;
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using TMPro;
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using UnityEngine;
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@@ -1,4 +1,4 @@
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using CustomEvent;
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using SepCore.Event;
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using TMPro;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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@@ -1,5 +1,5 @@
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using System.Collections.Generic;
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using CustomEvent;
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using SepCore.Event;
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using SepCore.Definition;
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using CustomUtility;
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using GameFramework.Event;
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@@ -1,5 +1,5 @@
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using System.Collections.Generic;
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using CustomEvent;
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using SepCore.Event;
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using GameFramework.Event;
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using TMPro;
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using UnityEngine;
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@@ -1,5 +1,5 @@
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using System.Collections.Generic;
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using CustomEvent;
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using SepCore.Event;
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using SepCore.Definition;
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using CustomUtility;
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using Entity.Weapon;
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@@ -1,4 +1,4 @@
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using CustomEvent;
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using SepCore.Event;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -1,5 +1,5 @@
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using System;
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using CustomEvent;
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using SepCore.Event;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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-1
@@ -1,4 +1,4 @@
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using CustomEvent;
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using SepCore.Event;
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using SepCore.Definition;
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using GameFramework.Event;
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using UnityEngine;
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@@ -1,4 +1,4 @@
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using CustomEvent;
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using SepCore.Event;
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using UnityGameFramework.Runtime;
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namespace UI
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@@ -1,4 +1,4 @@
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using CustomEvent;
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using SepCore.Event;
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using SepCore.Definition;
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using GameFramework.Event;
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using UnityGameFramework.Runtime;
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