- 调整项目结构以适应打包需求

- 添加控制台便于在游戏运行过程中调试各项功能
- 添加 LevelRarity 表,增加了随关卡数动态调整的商品道具品质刷新概率
This commit is contained in:
SepComet
2026-02-18 22:53:33 +08:00
parent e151619c69
commit b4bc8b0445
202 changed files with 5160 additions and 3393 deletions
@@ -104,7 +104,7 @@ namespace UnityGameFramework.Editor
}
EditorGUI.EndDisabledGroup();
int frameRate = EditorGUILayout.IntSlider("Frame Rate", m_FrameRate.intValue, 1, 120);
int frameRate = EditorGUILayout.IntSlider("Frame Rate", m_FrameRate.intValue, 1, 240);
if (frameRate != m_FrameRate.intValue)
{
if (EditorApplication.isPlaying)